Kerem
09-17-2009, 08:09 PM
http://www.keremgogus.com/webgallery/gallery2009/images/lambali_web.jpg
http://www.keremgogus.com/webgallery/wips/lambaliradyo002.jpg
Okay I'm taking the risk to be banned :D And I'm posting the scene I've done for Secret Agent Contest on CG Society Forum - Which was modeled and rendered with Cinema 4D, textures and post work with Photoshop.
That idea came to my mind in the last minute so I had a very little time to finish it. The version on my entry is not looking that good because rendering it at 3500pix took 80 hours and only %35 of it was done. Area light wasn't an option and Ray Trace shadows has that "chunky pixels" with rendering Geometry anti-aliasing method - I choosed Best anti-aliasing and it was amazingly slow on render (using Athlon 64 +3700 Single Core for render). So I stopped rendering and render it at 1600pix upload my final image before 2 hours to deadline. After contest finished - I put it on render at 4500pix with Geometry anti-aliasing to sample it down to get rid of that hard shadow artifacts. Did my post work as usual and here it it. I hope you enjoy and thanks for looking... :D
http://www.keremgogus.com/webgallery/wips/lambaliradyo002.jpg
Okay I'm taking the risk to be banned :D And I'm posting the scene I've done for Secret Agent Contest on CG Society Forum - Which was modeled and rendered with Cinema 4D, textures and post work with Photoshop.
That idea came to my mind in the last minute so I had a very little time to finish it. The version on my entry is not looking that good because rendering it at 3500pix took 80 hours and only %35 of it was done. Area light wasn't an option and Ray Trace shadows has that "chunky pixels" with rendering Geometry anti-aliasing method - I choosed Best anti-aliasing and it was amazingly slow on render (using Athlon 64 +3700 Single Core for render). So I stopped rendering and render it at 1600pix upload my final image before 2 hours to deadline. After contest finished - I put it on render at 4500pix with Geometry anti-aliasing to sample it down to get rid of that hard shadow artifacts. Did my post work as usual and here it it. I hope you enjoy and thanks for looking... :D