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FluoR
08-24-2006, 05:07 AM
Hello :)

I have some serious troubles texturing a street, which is basically two lofted curves. It looks like a simple streetcorner from top. Whenever now i try to texture it via "contour stretch uvs" it gives me totally weird distorted texturing :| I use "Walk on mesh" - any special tricks i have to use?

Thanks in advance

flu0r

brandeil
08-24-2006, 01:49 PM
Might be easier if u convert it to poly, have not used CS myself.

Jak_Carver
08-24-2006, 05:35 PM
I would just give it a planar projection from the Y axis and take that into PS and texture it.

FluoR
08-24-2006, 11:29 PM
Thanks guys!

I managed it now. Used Ps and it worked.

Greets