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View Full Version : Setting up the BiPed Guides using Match Translation



BigDaz
08-12-2009, 07:23 AM
Setting up the position of joints can be quite hard in places, particularly the fingers and thumbs.

So what I do is select the vertices of the finger joint where the joint should be, set the centre of the mesh to these vertices using Transform -> Move Centre To Vertices.
Then use the match the guide with Transform -> Match Translation to the mesh so the joint is exactly in the middle of the finger or thumb. When you've finished put the centre of the character back to where it was.

Is this a good system to use? I find it's easier and quicker than trying to view things from different angles and guesstimating where the joint should be.

BigDaz
08-12-2009, 07:54 AM
http://i28.tinypic.com/5oysle.jpg

sunder
08-12-2009, 09:37 AM
There should be no problem with that strategy. Just be sure to reset your mesh's center to the bounding box and you should be good to go.
Keep it up.