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csprance
08-22-2006, 01:42 AM
Hey Okay I was creating a simple walkcycle out of lowman walking and I got the bottom half of his body completed so I created a subcharacter set of the bottom half of his body, and when I create a clip out of it, I noticed it was jerky and really crappy looking. So i loaded up the graph view for it by showing keyframes and checking out the graph editor and low and behold it added a bunch of keys in there that make everything look jerky because they are added in wierd spots. I suspect that it was added in as the animation only 1 or 2 keys back which screws up everything because it makes it look extremely jerky looking.

How do I fix this so in the future it doesn't do that and I have to fix it by hand

Thanks Alot
Chris Sprance

barryk50
08-22-2006, 02:00 AM
did you create the subcharacter set before you started animating or after?

csprance
08-22-2006, 03:53 AM
did you create the subcharacter set before you started animating or after?
I created it after does that affect it?