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View Full Version : little lost on how to uv map this car



wjhamilton
08-17-2006, 01:27 PM
Hello,

I just finished a model of the batmobile car (with great help from the photorealistic car modeling kit!) but am not sure about the best way to go about uvmapping it. Most of the car body is one piece of geometry and I need a rubber shader for the inside and a car paint shader on the outside. I was thinking of selecting just the faces on the sides of the car, doing a projection for that, and then a separate projection for the front, if this is the best way to do that, is there a way to hide faces that I've uvmapped so I don't accidently map them again on other projections?
My other Idea was to just have one giant uvmap, apply the carpaint shader to the whole piece, and then just select the faces on the inside that need to have the rubber shader and texture those. Any thoughts?

http://geocities.com/bannysvideo/mayawoes/batmobilemesh.jpg

wjhamilton
08-17-2006, 05:38 PM
I've tried doing it in my uvlayout program without much luck, this mesh is too dense for it to handle :( I think I'm able to do most of the car just fine except for this piece

http://www.geocities.com/bannysvideo/mayawoes/batmmesh.jpg

Does anyone have any suggestions for uvmapping this piece? Everything I've tried so far hasn't worked well at all.

hotstepper
08-17-2006, 08:22 PM
That is a cool looking model it reminds me of the early Batmobile.

locust310
08-19-2006, 11:40 PM
Hello,

I just finished a model of the batmobile car (with great help from the photorealistic car modeling kit!) but am not sure about the best way to go about uvmapping it. Most of the car body is one piece of geometry and I need a rubber shader for the inside and a car paint shader on the outside. I was thinking of selecting just the faces on the sides of the car, doing a projection for that, and then a separate projection for the front, if this is the best way to do that, is there a way to hide faces that I've uvmapped so I don't accidently map them again on other projections?
My other Idea was to just have one giant uvmap, apply the carpaint shader to the whole piece, and then just select the faces on the inside that need to have the rubber shader and texture those. Any thoughts?

http://geocities.com/bannysvideo/mayawoes/batmobilemesh.jpg
make it small next time

wjhamilton
08-20-2006, 12:10 AM
yeah I was eventually able to figure out a way to do it. The high poly model originally came from a sub_D model, so I took the subD, converted it to a low polygon, and uvmapped that. After that i was able to transfer it back to the sub-D model and convert it into another high poly model with a working UV map :)

-William