wjhamilton
08-17-2006, 01:27 PM
Hello,
I just finished a model of the batmobile car (with great help from the photorealistic car modeling kit!) but am not sure about the best way to go about uvmapping it. Most of the car body is one piece of geometry and I need a rubber shader for the inside and a car paint shader on the outside. I was thinking of selecting just the faces on the sides of the car, doing a projection for that, and then a separate projection for the front, if this is the best way to do that, is there a way to hide faces that I've uvmapped so I don't accidently map them again on other projections?
My other Idea was to just have one giant uvmap, apply the carpaint shader to the whole piece, and then just select the faces on the inside that need to have the rubber shader and texture those. Any thoughts?
http://geocities.com/bannysvideo/mayawoes/batmobilemesh.jpg
I just finished a model of the batmobile car (with great help from the photorealistic car modeling kit!) but am not sure about the best way to go about uvmapping it. Most of the car body is one piece of geometry and I need a rubber shader for the inside and a car paint shader on the outside. I was thinking of selecting just the faces on the sides of the car, doing a projection for that, and then a separate projection for the front, if this is the best way to do that, is there a way to hide faces that I've uvmapped so I don't accidently map them again on other projections?
My other Idea was to just have one giant uvmap, apply the carpaint shader to the whole piece, and then just select the faces on the inside that need to have the rubber shader and texture those. Any thoughts?
http://geocities.com/bannysvideo/mayawoes/batmobilemesh.jpg