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Jordi3D
08-17-2006, 05:03 AM
Hi people,

I need to make a polygon explode in many parts, and the Shatter tool is impredictive and slow.
My poly is like an ovoid and it has 992 faces, not to much, and only need to explode it.
Wich is the best way to do it?

Can anyone help me? its urgent

glick_c
08-17-2006, 09:54 AM
how many pieces does it need to explode into? What kind of an object is it. Does it need to explore into solid pieces or a 'shell' ?

Jordi3D
08-17-2006, 11:17 AM
The object is a rectangle with hard bevel, so the polygon has no more than 30 faces, but I need to explode, almost, in 150 pieces. And I don't need this pieces to collide with ground or any other object.

P.D: in first message a said the the poly has 992 faces, that's wrong, because 992 faces was in test.

glick_c
08-17-2006, 02:13 PM
If you don't like the output of the shatter tool ythe only other way I know is just make each piece and then making them dynamic. If you have all the pieces uh, a negative radial field along with gravity going from 0-1 in about 15 frames should look good. Those are just off the top of my head, I'm sure you can do better when you play around with it.

Jordi3D
08-17-2006, 05:12 PM
..... "make each piece"..... that's hard job, anyway thanks for the help

sunder
08-17-2006, 05:55 PM
Take a look at BlastCode
http://www.blastcode.com/

Jordi3D
08-18-2006, 01:12 AM
Take a look at BlastCode
http://www.blastcode.com/

Many Thanks!!!!!!! I thing this is what I really need

thanks again