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View Full Version : fixing subD blemishes idea



wjhamilton
08-03-2006, 09:15 PM
hello all,

I just bought the photorealistic car modeling video and have got to the stage where you convert polygon objects into sub division surfaces. What I've found with some of my conversions is that the vertices sometimes need tweeking to take care of any imperfections or blemishes and I think that I found a good way to do so if anyone is interested (this may be commonly done already, newish to maya but I'd thought I'd share anyway).

-select sub-D surface that needs tweeking
-make a duplicate with instance option turned on
-manipulate the instance to change the original object
-benifit is that you don't have a messy grid in the way, easier to see what's going on for the surface you wish to change

here's a picture showing what I mean-

http://www.geocities.com/bannysvideo/mayawoes/subDmanip.jpg

Main reason for doing it this way is that you don't have mesh on the surface your trying to edit so you can see how it's being changed easier. Hope it helps :)

Nojoy
08-04-2006, 06:30 AM
Sweet, I never used this method nor thought about it, Not sure what the drawbacks are on instances are, but at modeling stage I beleive it shouldnt matter. Once done one can delete the instance I figure. I like the idear you had and thanks for sharing. It has come up in the past that people do have problems not seeing there mesh or manipulators as they liked to on sub-d's.

I can imagine a quick script with your method would have lots of people using your method, It probably has been used by a few already and maybe there is already a script for this available at highend. Be great if you could throw together a script for this setup and would be great practice in mel for you. A must in maya. Thanks again WJ ;)

Jak_Carver
08-04-2006, 10:51 AM
Yeah thats pretty clever. I dont work with subd's in this way though, I have easier and faster techniques ;)

xanavia
08-10-2006, 10:09 AM
such as? Don't just leave us hanging.

Nojoy
08-12-2006, 06:34 AM
Yeah Jak, write it down for us....;)