bendingiscool
02-22-2009, 12:21 PM
Hey, Basically I'm looking for a way to have objects (polyCylinders in this case) move around but stay on a poly surface (polyPlane), I have expressions on the cylinders to make them randomly move.
Now one technique could possibly be to geometryConstrain the cylinders to the surface, however I have tested this technique and it doesn't give very accurate results.
Can anyone think of another way of going about this, I'm guessing something could be done by getting the normal data from all the faces of the poly surface but I'm not sure what my next step would be.
Many thanks, Chris
Now one technique could possibly be to geometryConstrain the cylinders to the surface, however I have tested this technique and it doesn't give very accurate results.
Can anyone think of another way of going about this, I'm guessing something could be done by getting the normal data from all the faces of the poly surface but I'm not sure what my next step would be.
Many thanks, Chris