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View Full Version : FBIK jumps from mesh



steventaylor
07-23-2006, 02:57 PM
I have been working with the fbik, i am not using trax yet anxiously waiting for my nonlinear dvd..is there a reason when setting keys using cntrl+f or alt+x that my skeleton leaves the mesh, it is happening with reach set to 0 and to 1 i have tried both and with the reach set to 1 it is even worse.. i do understand that trax will give me better results but i am trying to work strait ahead and getting bad results..also i am having trouble keeping the reach mode keyed..it will not take keys or pop back to 0 or 1 ..usually what i dont want..

steventaylor
07-23-2006, 03:59 PM
i am not having trouble with the blocking of the animation..its the objects parented into the skeletom my deformers and stuff like eyeballs they slide out of the mesh during a sequence..

steventaylor
07-23-2006, 05:51 PM
found this in HELP

At times your FBIK effectors may not stay with your character during playback. Do not be concerned because this is normal FBIK behavior and it does not affect your FBIK animation. To return the FBIK effectors to their proper positions, go to a frame in your character's animation where the effectors move away from the character, select a FBIK effector or an Input skeleton joint, and move it slightly. This should cause the effectors that have moved away from the character to pop back to their proper positions.

perhaps i have my stuff parented to the wrong skeleton..ahh sundays

steventaylor
07-23-2006, 08:46 PM
new question how can i get my eyes and other stuff like claws or teeth to follow if the FBIK skeletons is just an average ?????

Jak_Carver
07-24-2006, 02:37 AM
Try parenting the eyes to the FK skeleton instead, should fix the problem. Normally, you shouldnt modify the FBIK skeleton. It's very sensitive to anything you do to it, like parenting it to things, and parenting things to it.

steventaylor
07-24-2006, 08:18 AM
Jak thanks for the post..i did turn the fk skeleton on and gave it a look while playing back..it was averaging as well. i will try using the fk skeleton.there is nothing in the maya docs on this, reguarding parenting and character setup..i do find it strange that the bones,set as influence on the skin are grouped and parented into the same skeleton but follow the mesh without flaw..its the other stuff..aaahhhgg