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crutch
07-22-2006, 07:44 PM
I'm looking for a tutorial/assistance on using particles to deform geometry. I don't remember where I have seen the tutorial. I assume it's a softbody spring method but some input would be great.

crutch
07-23-2006, 04:51 PM
Perhaps I should have mentioned I'm talking about using Maya and I've also checked the dynamic relationships and evrything appears fine. It's no problem to make particles collide with geometry but I want them to deform the poly/softbody, what am I doing wrong? Thanks.

Nojoy
07-23-2006, 09:15 PM
Ceck out this tutorial on a candle flame ... this could help you achieve probably what youre looking for. http://www.gnomononline.com/written.php?tutorial_id=40

The soft and rigid body tutorials here on the site should help you further aswell. Basically when you convert your object to a softbody it has at that point particles on its surface where the uv points where at and you can have those affected by other particles aswell as fields etc... Look at the snowball part 1 tutorial from the soft and rigid body kit and all the other free vt's on particles and softbodies here on the site.


While searching through the docs I also found another possiblity to maybe be usefull for you wich doesn't use particles. Incase your able to use fluids instead type in the search bar "Modify Geometry with the force of a Fluid" This seems to be a quick way of setting up you're desired effect maybe.

Hopefully this is of use for you, somehow. Much Success :)

crutch
07-24-2006, 08:47 AM
Thank you for your response Nojoy. I will check the sources you've mentioned. May take me a while but I will, hopefully, post a response or short clip of what worked.

sunder
07-24-2006, 09:12 AM
Hello crutch. To get an object to be deformed by emitted particles, you need to set up "interparticle collision" between the object's softbody particles and the emitted particles. Maya doesn't do interparticle collision directly so you need to take a field (like newton) and use the emitted particles as its source (Use Selected as Source of Field command). Then take the field and ask it to affect the soft body particles.
What's important as well is you need to go to the Field's attributes and turn on Apply Per Vertex if you want each particle to have a force behind it.
Also, it helps if you have the soft body set up with its non-soft goal.
It's quite a few involving steps so if you want more information, feel free to ask.

crutch
07-24-2006, 11:50 AM
Yesss :headbang: It finally worked, that worked Sunder. Thanks to both of you for your input. Here's my first shot http://i53.photobucket.com/albums/g56/crutch_photos/deform.jpg
It looks sloppy but now have something to work with. Oh, on a side note, this is definitely easier to accomplish through the Outliner and Dynamic Relationship window.