millb
07-18-2006, 05:53 PM
How do I import a .fbx-file (from Cinema4D) to Maya with correct camera rotations?
I have to convert a C4D-file to Maya, and the only way to export seems to be as a .fbx. The objects are animating correctly in Maya, but the camera is way off. It moves right but rotates wrong. I have tried moving its axis in graph ed, and changing rotation order in attr ed. No success.
I would be so happy if there is an easy solution. Don't want to re-animate a 3 min shot..!
Thanx
I have to convert a C4D-file to Maya, and the only way to export seems to be as a .fbx. The objects are animating correctly in Maya, but the camera is way off. It moves right but rotates wrong. I have tried moving its axis in graph ed, and changing rotation order in attr ed. No success.
I would be so happy if there is an easy solution. Don't want to re-animate a 3 min shot..!
Thanx