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martin242
07-18-2006, 04:10 PM
I've made a simple little house consisting of some planar sufaces, revolves and polygon objects. I created some materials with textures.
When I apply my bricks texture over the walls (planar surfaces) I notice that not only the orientation of the bricks varies from wall to wall, but also the size of the bricks. I tried to adjust this at 2DPlacement texture node, but this way it changes the same for every wall so still have the problem. When I try to make a planar UV mapping it tells me that it's not a polygon object. Well seems like I'm stuck here.
Any ideas? :frown:

DjVoyager
07-18-2006, 07:25 PM
You will need to convert all the non-poly objects into polygons for UV mapping. Nurbs won't convert to poly straight so you will first need to convert them to sub-d and then poly. Mind, you can still UV map the sub-divs. You can also try 3D painting for nurbs if you think nurbs are working well for your model. There are DT tutorials on that.
Hope that helps.