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residentcoppa
07-15-2006, 10:25 AM
Hi everyone

Just wondering what would be the best approach to model something similar to this picture in Maya ( see attachment)
Ideally without using booleans !
Any suggestions?

thanks
r.

brandeil
07-15-2006, 11:02 AM
well u take a cylinder and put the appropriote segments in then selectthe segments u want to sink and pull them inwards with the scale tool, collumns are generaly very easy, and your sample shows how many segments their are.

Dj Niine
07-15-2006, 02:31 PM
Hi everyone

Just wondering what would be the best approach to model something similar to this picture in Maya ( see attachment)
Ideally without using booleans !
Any suggestions?

thanks
r.


you could also use mayas artisan brush to push/smooth the mesh! that might work inconjuction with the last post.

DaemonKai
07-26-2006, 12:06 AM
Make a Poly Cylinder Extrude it inward then Sub D it