View Full Version : MAYA TO AFTEREFFECTS
kunal2
06-15-2006, 01:46 AM
Hello folks ..how do i export maya camera to aftereffects..plz help me :dont_know
thx
kunal
Nojoy
06-15-2006, 03:28 AM
In After Effects 7 you can use the rla format to save out your camera data and import into AE7. I took a quick overview of the new features on adobe's website and it had that info in the quick facts. RLA is probably the safest way to go. Good Luck
kunal2
06-15-2006, 05:02 AM
[ :dance: thx a lot pal will check it out & let u know
thx
kunal
Nojoy
06-15-2006, 11:19 AM
NP thats what were here for ;)
kunal2
06-16-2006, 01:13 AM
:bow Hi Nojoy,well I'm a bit confuse in exporting my camera data from Maya 7 to AE7..do i have to render the whole seq in RLA format then import it in AE7 :dont know
Nojoy
06-16-2006, 01:21 AM
Hummm didn't look that deep into the subject. Give me a hour or so and I'll come up with a answer - solution. I would also check if AE can handle fbx format wich is motionbuilders native format, it might work with some extra plug for AE. I'll check it out, meanwhile hang tight.
kunal2
06-16-2006, 01:24 AM
Thx pal will 4 u :headbang:
Nojoy
06-16-2006, 01:40 AM
Here you go check out this plugin from highend. This is your day since I usually never post links anymore to other forums, but you'll have trouble finding it otherwise. Incase you are not a member at highend yet, do so so you can down the file.
http://www.highend3d.com/maya/downloads/mel_scripts/utility_external/export/3674.html
Also take a closer look, there is a 20$ version available wich is over at 3dmation I beleive. It's a upgrade and more advanced and comfortable version from what I could see. Good Luck to you pal.
Incase you really wanna do it the good ole fashin way and get into the nitty gritty, otherwise you could also use this helpfull trick I came across.
A bit tedious but with lighter scenes should work nicely. Read the following-
"theres a little handy trick in after effects which is useful in importing and exporting animtation. you can select all the animation keys in after effects of a layer/camera and copy them, and then open up a text editor and hit paste. it will create a spread sheet of all the keyframe info, with it's own custom header. if you're good at mel then you can use the xform -ws command to query position and rotation info in maya, and have the script export a text file formated the way after effects likes it. then simply copy and paste the text file into the layer/camera you want in after effects. this of course would get very tedious if you have a million locators you need imported into after effects, thats when an after effects script would be helpful in reading the text file and automating the creation of the locators.
good luck"
jphowey (Copy from the highend 3d Boards)
kunal2
06-16-2006, 02:32 AM
:bow: :bow: thx thx thx a lot dear i'll find my way..actually i work in a small advertising company which has got it's own av production unit & i'm in charge, well everyday i'm confronted to all sorts of challenge,I've bought 3 kits from DT to learn maya..to get a quick startup but still i"ve got a long way to go...I must admit zat with DT & people like u ,i've learn a lot,thx a lot :beer: :beer:
yencaray
07-24-2006, 11:36 PM
umm maybe this is of little help but check this link out! it has a tut for doing exactly what you are trying to do! it's for maya 5.5 but i'm sure it works still as i did try this out and it did work for me.
http://forums.creativecow.net/cgi-bin/page_wrapper.cgi?forumid=2&page=http://www.creativecow.net/articles/delafuente_rene/maya_cam_imp/index.html