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View Full Version : 3ds Max and XNA? When?



alexmbra
10-31-2008, 05:36 PM
The new XNA 3 is out. So, it is time to make a new Next-Gen Game Pipeline Bundle, for 3ds max, Mudbox ( Much more easy to use and learn now than Zbrush ) or Zbrush and XNA.
Something like this:
* Modeling Next-Gen Characters in 3ds max
* Detailing Next-Gen Characters in Mudbox or ZBrush
* Texturing Next-Gen Characters in Mudbox or ZBrush
* Animating Next-Gen Characters in 3ds max
* Pipeline Development with 3ds maxand XNA

Can we hope for this?

CGicore
12-22-2008, 01:09 AM
3ds max -> Mudbox workflow, back and forwards, a must!
I don't think they need to do anymore Zbrush or Maya tutorials. DT flooded their arsenal with too much Zbrush / Maya tutorials.

Would really love to see now DT focusing their attention on Mudbox / 3ds max.

sunder
12-22-2008, 11:30 AM
Please send detailed product suggestions through this link
http://www.digitaltutors.com/store/help.php?section=contactus&mode=update

CGicore
12-22-2008, 08:46 PM
Sunder, I've sent an email suggestion already. Thank you for the link. :)