psyonic
05-18-2006, 02:11 PM
Hey guys.
I've connected some custom mentalray shaders (dielectric material, dielectric photons) to their corresponding fields under the mental ray -> Custom shaders tab of a standard Blinn's shading group.
It all works as expected when I render my scene with the batch renderer whitin Maya, but when I render my scene with the command-line renderer by right-clicking on my file outside Maya and selecting "render" from the menu, the custom shaders are ignored completelly and my material is treated as a simple Blinn.
Anyone knows what I'm doing wrong? Any help would be greatly appreciated.
I've connected some custom mentalray shaders (dielectric material, dielectric photons) to their corresponding fields under the mental ray -> Custom shaders tab of a standard Blinn's shading group.
It all works as expected when I render my scene with the batch renderer whitin Maya, but when I render my scene with the command-line renderer by right-clicking on my file outside Maya and selecting "render" from the menu, the custom shaders are ignored completelly and my material is treated as a simple Blinn.
Anyone knows what I'm doing wrong? Any help would be greatly appreciated.