zegritch
10-21-2008, 07:47 PM
Hi there,
I am re posting this as I don't think it worked the first time.
So I am using an env light and trying to create some skin and eyes shaders.
I have several SSS passes going on, and everything worked fine until I added a new shader with a new SSS pass which I renamed. The new shader was black. So I decided to delete it and create a new one, but then all my other SSS passes didn't get affected by shadows anymore, so now I got a super bright sss effect. Does renaming an sss pass breaks a connection or something?
Also I am having black artifacts when using a grayish map as a bump map. I've tried tweaking the alpha offset and adding a remap node but nothing worked. Do I need to add a displacement attribute to use bump?
Thanks!
P.
I am re posting this as I don't think it worked the first time.
So I am using an env light and trying to create some skin and eyes shaders.
I have several SSS passes going on, and everything worked fine until I added a new shader with a new SSS pass which I renamed. The new shader was black. So I decided to delete it and create a new one, but then all my other SSS passes didn't get affected by shadows anymore, so now I got a super bright sss effect. Does renaming an sss pass breaks a connection or something?
Also I am having black artifacts when using a grayish map as a bump map. I've tried tweaking the alpha offset and adding a remap node but nothing worked. Do I need to add a displacement attribute to use bump?
Thanks!
P.