The new Sculpting Workflows in CINEMA 4D tutorial is now available for viewing.
Members looking to learn more about CINEMA 4D R14 and the sculpting tools will have a great training option in the December new-training release. Today, we’re previewing the upcoming Sculpting Workflows in CINEMA 4D R14 Studio Tutorial.
In Sculpting Workflows in CINEMA 4D R14, members will learn to use the sculpting tools in CINEMA 4D Studio to create very detailed, high-resolution models. We’ll start out by talking about how to setup geometry for sculpting and go over an explanation of the subdivision level workflow. Then, using a little creature as an example, we’ll talk about the functionality of all of the different sculpting tools- from Pull and Grab, to Wax and Scrape.
The course will cover common brush settings and options like symmetry and steady stroke that can speed up our workflow. We’ll also talk about the importance of working with layers and how they can add flexibility to the way we work. We’ll also cover the use of stamps in the sculpting process and we’ll finish up by baking out maps to reproduce our sculpted detail on low resolution base meshes. Once done, you’ll have a good overview of the sculpting process in CINEMA 4D and be able to start integrating those tools into your own asset creation workflow.