The new Creating Game Characters with ZBrush and TopoGun Tutorial is now available.
It’s new sneak peek time on DTLabs and today we’re previewing our first tutorial covering TopoGun – a powerful topology tool used in the character creation workflow. In the new Creating Game Characters with ZBrush and TopoGun tutorial, we’ll cover how to use ZBrush and TopoGun to convert a high resolution character into a lower resolution game-type model.
Sculpting applications are great for creating highly-detailed models, but to be able to rig, animate or integrate these models into a game engine, artists first have to convert the model to a much lower resolution. TopoGun is a great tool for taking detailed meshes and allowing us to very intuitively redraw this new topology.
By the end of the tutorial, you’ll have created your own game-type character from a very dense sculpt and have the knowledge to repeat the process on your own creations.
Check back more later today as we sneak peek the first Digital-Tutors Unity tutorial and training.
Want to learn how to create the Female Hero you see in the sneak peek and create characters yourself? Learn how with these ZBrush tutorials:
Modeling a Female Hero in ZBrush 4 and Maya 2012
Texturing a Female Hero in ZBrush 4

