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Saving and re-using caustic photon maps
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  lesson title version status
Saving and re-using caustic photon maps Maya : Saving and re-using caustic photon maps

In this lesson we will learn how to store and re-use photon maps in order to make our renders proceed much faster. Lesson 13 of 18 from mental ray Workflows...
Maya 8 and up lesson not viewed
Creating an animation clip XSI : Creating an animation clip

In this lesson we will make and modify animation clips. Lesson 1 of 18 from Introduction to Animation Mixer in XSI training.
XSI 6.0 and up lesson not viewed
Disconnecting Joints in Maya Maya : Disconnecting Joints in Maya

In this lesson we will learn how to disconnect joints within a skeleton without having to detach the bound mesh.
Maya 2008 and up lesson not viewed
Navigating and drawing in Flash Web Design : Navigating and drawing in Flash

In this lesson we will learn about navigation and drawing tools available in Flash. Lesson 1 of 21 from Flash and Maya Integration training.
Flash CS3 and up lesson not viewed
Using Projection Master to paint detail on the character ZBrush : Using Projection Master to paint detail on the character's armor

In this lesson we will use the Projection Master to paint scratches into our character's armor. Lesson 22 of 28 from Texturing Next-Gen Characters in...
ZBrush 3.1 and up lesson not viewed
Creating car interior panels Modo : Creating car interior panels

In this lesson we will use the exterior pieces of the car to create its interior. Lesson 1 of 33 from Modeling Automotive Interiors in modo training.
modo 302 and up lesson not viewed
Fixing the fluidity of the horse XSI : Fixing the fluidity of the horse's left shoulder

In this lesson we will fix the fluidity of the horse's left shoulder. Lesson 11 of 24 from Animating Quadrupeds in XSI training.
XSI 6.0 and up lesson not viewed
Adding follow-through to the character Maya : Adding follow-through to the character's back hoses

In this lesson we will add follow-through to the back hoses, and finish the run cycle for our character. Lesson 41 of 48 from Animating Next-Gen Characters...
Maya 8 and up lesson not viewed
Pipeline Development with Maya and XNA - Project review and setup XNA : Pipeline Development with Maya and XNA - Project review and setup

In this lesson we will learn the steps necessary to get our game project up and running. Lesson 1 of 42 from Pipeline Development with Maya and XNA...
XNA Game Studio 2.0 lesson not viewed
Adding blast marks and damage to the character ZBrush : Adding blast marks and damage to the character's armor

In this lesson we will paint damage and blast marks into the textures of our character. Lesson 18 of 28 from Texturing Next-Gen Characters in ZBrush...
ZBrush 3.1 and up lesson not viewed
 
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looking for more tutorials?  we have a total of 804 lessons available!

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  Maya Tutorials345 lessons
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  RealFlow Tutorials25 lessons
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