All Free Lessons from Digital-Tutors (535)

id EP lesson title category views release date podcast duration
1 Basics of Particles

This video shows you the basics of working with particles. This is a great primer for those wanting to learn more about particles.
In this lesson we will learn the basics of:
  • Particles and Particle Shapes
  • Lifespan and Particle Render types
  • Emitters and Particle Collisions
Maya : Dynamics21875Dec-30, 2003 
2 Detaching Surfaces

In this lesson we learn how to take a NURBS surface and separate it into multiple pieces.
This can be useful when needing to add detail to a NURBS patch without having to have the same detail travel through the full NURBS surface.

This modeling lesson will show you how to take a NURBS object and cut it apart into several pieces. You can then use different tools to rebuild the surface and attach them back together to create one surface. This video will show you how to select an isoparm and detach surfaces based on where that isoparm is located.
  • You can detach any NURBS surface as long as you select an isoparm to detach along.
  • When creating the planar surface, it is important to not move both the planar surface and the cup because you will have double transformations.
  • If you want to put the surfaces back together, you should ensure they both have the same number of spans in both U and V and use surfaces attach to bring them together.
Maya : Modeling10484Dec-30, 2003 
3 Polygon Modeling

In this video we will learn how to extrude faces on a polygon model and start the modeling process.
Polygon modeling is one of the fastest and easiest ways to learn how to model.

This video explains the basics of polygon modeling and how to extrude faces. If you right click on the polygon surface you will see a list of components. Just click on faces and you will now be able to select faces once a face has been selected you can move, rotate, scale or extrude the face. If you are interested in polygon modeling you should look at some of the other videos on our site which highlight some of the newer features in Maya’s Polygon tools.

  • Pressing F9 will let you access polygon vertex mode
  • Pressing F10 will turn on polygon edge mode
  • Pressing F11 will turn on polygon face mode
  • If you are extruding multiple faces it is a good idea to turn on Polygons> Tool Options> Keep New Faces Planer
Maya : Modeling27946Dec-30, 2003 
4 Using Sub-Divisional Surfaces (sub-d's)

In this lesson we will learn how to model with Subdivision Surfaces, one of the most powerful surfaces in Maya.
In this modeling tutorial, you will learn the process of Subdivision Surface modeling, which includes adding detail to the surface by refining your selection, switching between Polygon Proxy and Standard modes, and viewing geometry in different levels of smoothness. Sub-divisional surfaces are some of the most advanced surfaces in the modeling world. You get the smoothness from patch modeling with NURBS but the ease of use and texturing of polygons. This surface is the best of both worlds.
  • When working with Sub-divisional (sub-d's) it is important to always try to get as much work done in the low resolution poly proxy mode.
  • By adding localized detail in the sub-d model you can avoid having lots of geometry for a small detail
  • My personal recommendation when using sub-d's and refining is to not go past level 2 refinement until you are almost done with the model.
  • Once you go past two refinements it is really hard to make large changes because of so much detail in the small areas.
  • I would use delete history and clean topology to keep the surface light and easy to use.
  • When using sub-d's you should split your panel so you have two perspectives and in one panel turn on sub-d's in your view menu and in the other perspective turn off sub-d's so you only see the polygon proxy.
  • Pressing 1, 2 or 3 on your keyboard will switch your smoothness of the surface.
  • Sub-d's are made up of two types of modes: Poly Proxy Mode and Hierarchy Mode.
Maya : Modeling18855Dec-30, 2003 
5 Extruding

This video will show you how to create pipes and wires using a simple extrude.

This video shows how you can take two NURBS curves and Extrude one along the other to create a surface that matches the profile curve. With this technique, you can modify the surface by making adjustments to the original curves because of history.

  • When using extrudes be sure to double check your settings.
  • Choose your profile curve (the curve which represents the cross section of the tube) first.
  • Then select your path curve (the curve which represents the overall shape and direction of the curve).
Maya : Modeling14716Dec-30, 2003 
6 Using the Text Tool to Make 3D Text

In this video we will show you how to use the text tool to create text curves that can then be extruded into a 3D surface.
There will come a time when you are asked to do "3D Text" and logos. Don't be sad, Maya has some great tools to make short work of 3D Text and logos.
  • You can use any fonts you like for the text tool and it can be a useful tool to get simple shapes inside of Maya.
  • Check out some of the ding fonts on your system and on the net to expand your library of shapes.
  • When creating lofted shapes from your curves, many people like to convert to polygons so each face can be textured for a true bevel look to the text.
Maya : Modeling18035Dec-30, 2003 
7 Making Holes Using NURBS Trim

In this lesson we learn how a closed curve can be used to punch a hole in a NURBS surface.

This tutorial will take you through the process of creating a closed curve by stitching two halves of the curve together. This curve can then be used to cut a hole through a NURBS surface using a trim.

  • When creating a trim it is very important to remember that although it might look like the surface is tearing render it and make sure it is not torn.
  • When combining curves together it is important to first rebuild them and make sure the directions of the curves are in a circular pattern
  • If you try and attach the curves and close them and they are overlapped you might end up with a loop
Maya : Modeling16552Dec-30, 2003 
8 Working with Maya's History

In this lesson we learn about one of the most powerful features of Maya - its history and node connection system.

History can also cause problems further down the pipeline so we also learn how to delete the history on an object and why deleting history is important. This also shows how to look at Up and Downstream Connections in the Hypergraph to see the connections between various nodes that make up an object.

  • By deleting the history on an object, you delete the input nodes that make up the final surface.
  • Sometimes it is a good practice to delete the history on an object once you are finished modeling it.
  • DO NOT delete the history of an object after it is bound or has deformations on it because it will disconnect the deformation.
Maya : Modeling15216Dec-30, 2003 
9 Modeling with the NURBS Sculpt

This video takes an in-depth look at the Sculpt Surfaces Tool and how it can be used when modeling and detailing a NURBS object.

This lesson takes a detailed look at how to use the Sculpt Surfaces Tool for modeling on a NURBS surface. This also covers many options in the Sculpt Tool, including brush size, switching brush operations, sculpt variables and mirroring brush strokes.

  • Use this tool to get your surface started for hand push and pulling of control vertices (cv's)
  • To resize your brush press the B key on your keyboard and click and drag to make a larger or smaller brush
  • You can turn off the display of the wireframe if you want; just go down to display and turn off wireframe on shaded
Maya : Modeling14195Dec-30, 2003 
10 Converting From One Surface Type to Another

This video will show you how to convert from one surface geometry type to another. In our example, we will convert a sub-d surface to a polygon surface.

This lesson demonstrates how to take one surface type and convert it to another. For example, you can model a NURBS object and convert it to a polygon object for final output or integration into another surface.

  • You can convert from any surface type into any other surface type.
  • This tutorial was created in version 4.5 but if you use version 5.0 + you will have many more options for converting surface type including Polygon to NURBS and Paint FX to Polygon.
  • You can control the number of final polygons that will be created if you go into the option box when creating the conversion.
Maya : Modeling8982Dec-30, 2003 
11 Splitting Polygons

In this lesson we will learn how to become an efficient polygon modeler by gaining a strong understanding of the Split Polygon Tool.

This tool is used to divide faces and add detail where you need it when modeling. For this lesson, you will see how to split faces and add detail in specific areas by using the Split Polygon Tool. There are a number of options in the split polygon tool. If you double-click on the tool or go to the options, you can turn on magnet or snapping to make it easier when splitting polygons.

  • When splitting polygons using the split polygon tool, press ENTER to finish using the tool.
  • If you make a mistake press the BACKSPACE to go back to a previous split.
  • If you want to move the split point you are drawing after you have clicked on the edge press middle button and drag to move the split point.
Maya : Modeling16252Dec-30, 2003 
12 Creating a Surface from Lofting Curves

We will show you how to use the Loft tool to create a surface from a series of NURBS curves.

This video covers how to use the Loft tool to create a surface from a series of NURBS curves. We will also show how to alter the surface by adjusting the original curves taking advantage of Mayas history and node based architecture.

  • When creating curves to be lofted, it is important to make sure the curves are all arranged in the same direction.
  • It is also important to ensure the curves have the same number of spans.
  • You can find out the number of spans using the attribute editor and looking at the total spans for the curve.
  • Because of history, you will be able to make modifications to the original curve and have those changes pass through the loft node and result in a new surface which mimics the curves.
  • Some uses of this process could be to make the original curves bound to surfaces or soft bodies and create the loft after the simulation or deformation takes place, resulting in a faster rig or simulation.
Maya : Modeling13329Dec-30, 2003 
13 Cycle Curves

Instead of making hundreds of keyframes you can just cycle your keyframes to repeat the motion over and over again.
In this video you will learn how to:
  • Use the Graph Editor to adjust animations
  • Cycle animation curves to repeat motions
  • Tweak curves with tangent handles
Maya : Animation15533Dec-30, 2003 
14 Smooth vs. Rigid Bind

In this tutorial we teach you the difference between the smooth and rigid binding. This is a great place to start if you haven't done any binding before.
In this video you will learn:
  • The difference between Smooth and Rigid binds
  • To create joints and move them with IK handles
  • To bind a skeleton to a mesh
Maya : Animation11746Dec-30, 2003 
15 Flow Path Object

Learn how to use the Flow Path option to create objects that deform as they follow a curve. This is great for fish or snakes.
In this video you will learn:
  • To deform an object to flow along a motion path
  • About Motion Path Parametric Length
  • Warping with Lattice point modification
Maya : Animation13440Dec-30, 2003 
16 Attaching to the Path

We recommend the use of the Attach to Path function to create a dramatic animation of the pod's movement in no time!
In this video you will learn how to:
  • Create curves for motion paths
  • Attach objects to a motion path
  • Properly orient an object in the direction of the path
Maya : Animation14574Dec-30, 2003 
17 Making Clusters

Learn how to create clusters of cv's. Clusters can be real time savers when working with the same cv's over and over.
Clusters are very useful in rigging. Delicate and subtle motions such as eye twitches and blinks can be achieved quite easily with clusters and set driven keys.

In this video you will learn:
  • The basics of clusters
  • How to make clusters out of components
  • How clusters can be used for modeling and animation
Maya : Animation14029Dec-30, 2003 
18 Using the RGB + Alpha Channels to speed up the rendering times

This lesson shows you how to use the RGB and Alpha channels of an image to your advantage.
In this lesson we’ll go over how to store textures inside an RGB image so only a few images need to be loaded in Maya come rendering time. You can use these channels to store any black and white images you need.

We’ll create three new documents - one for bump, one for specularity and one for transparency. These images need to be in black and white. When you load these images into Maya, the computer has to load three sets of images, which takes up three times as much RAM. To combine these three images into one (to save RAM), we’ll create a new document – the one we’ll save and use. We’ll do this by copying and pasting each of the images into the Red, Green and Blue channels in the new document we’re going to use.

In Maya now, we’ll learn how to use the Connection Editor to specify which of the colors we want connected to which map (bump, specular or transparency). This is a perfect method for cutting down render times since what it does is connect everything to one image.
Maya : Rendering8801Dec-30, 2003 
19 Working with Shadows

Because shadows can either make or break a scene, we feel it is important to get you thinking about them at this level of training.
A helpful tip to remember is that you can look through anything in Maya. What this means, when it comes to setting up lights, is that you can actually look through a light you’ve created to see exactly what it’s pointing at.

In this lesson, you'll learn about the options that come with creating a light. You'll also learn how to fix a problem you might run into when aiming lights at surfaces.
Maya : Rendering99716Dec-30, 2003 
20 Using the Hypershade Panel

This video will provide you with a deeper look at the Hypershade panel.
Let's talk Hypershade for a second. There are three main areas in the Hypershade.

The first area we will discuss is the Create Area, which is the area where you actually create your nodes. You can choose different textures, lights and even utility nodes from this area.

The next area is where all your shaders are stored as well as your textures, utitlites, lights, cameras and projects. This area is a lot like the table of contents in a book.

The last area talked about is the area where whatever you're working with will be displayed. Where the previous area is like a table of contents, this area is like a certain page.
Maya : Rendering15386Dec-30, 2003 
21 Introduction to Lights

Learn how to set up your lights and some tips on how to use them in a scene. This video is a preview of the Maya Basics 4 CD training kit.
In this lesson, we'll go over all the lights you can create in Maya, from Ambient to Directional, Point to Spot to Area.
Maya : Rendering14526Dec-30, 2003 
22 Using the Render View

Because you need to test what the image looks like, the render view is your one stop shop for rendering images.
The Render View will be the main point of topic in this lesson. When you hit the render button, you have a few options to choose from.

The first is the basic re-render, which basically just re-renders you whole scene.

The second button will just re-render a certain area you specify.

The next is the IPR. IPR stands for "interactive photorealistic renderer". The IPR, depending on how fast your computer is, almost renders changes you make on a model in real-time.

You'll also learn the buttons that re-IPR and image, show color and alpha channel information.
Maya : Rendering11844Dec-30, 2003 
231Setting up image planes for Furby

In this lesson we will learn how to build the Furby model.
This is a must for people using pre 4.5 since we don't provide an older model. All of the bonus videos, including image planes, are online and you might pick up some great tips on working with NURBS surfaces.

In this bonus video, we’ll step through the process of building the Furby creature by:
  • Setting up reference images via Image Planes
  • Modeling with Lattice deformers
  • Creating a base shape out of NURBS surfaces
Maya : Modeling20363Dec-30, 2003 
241Modeling Furby (part 2) *bonus video

This video is 2 of 4 videos that walks you through building the furby.
In this bonus lesson, we’ll continue the Furby creature creation by:
  • Building the eyelids with surfaces and lofts
  • Building the mouth and tongue
Maya : Modeling12489Dec-30, 2003 
251Modeling Furby (part 3) *bonus video

This video is 3 of 4 videos that walks you through building the furby.
In this bonus lesson, we’ll continue creating the Furby creature by:
  • Using and rebuilding curves to get defined shapes for the face
  • Using Extrude and Planar to make a faceplate
  • Deforming objects with a lattice deformer
Maya : Modeling10835Dec-30, 2003 
261Modeling Furby (part 4) *bonus video

This video is 4 of 4 videos that walks you through building the furby.
In this bonus lesson, we’ll finish the Furby creature by:
  • Building the ears and tweaking its components to get the desired shape
  • Using Lattices for further tweaking
  • Learning some tips on using Fur
Maya : Modeling10530Dec-30, 2003 
271Fur Basics: Adding Fur to Furby

In this lesson we will learn how to take a fur desciption and add a baldness map made with the 3D paint tool.
We will also learn how to adjust these maps in Photoshop and connect them to the fur description node.

In this lesson we will take a look at:
  • Using the 3D Paint Tool to paint maps for Fur
  • Using Photoshop to adjust Fur maps
  • Adjusting various Fur settings
Maya : Dynamics15766Dec-30, 2003 
281Fur Basics: Shading the Fur and Shadows

Learn how to connect the fur description to the light so you can access the fur shading options in the light.
In this lesson we will learn more about fur and how to:
  • Shade fur and connect it
  • Have various lights affect fur
  • Use Shadow Maps with fur
Maya : Dynamics15179Dec-30, 2003 
291Randomizing fur attributes to recreate a little bit of chaos of the real fur

In this lesson we will learn how to alter each of the hairs so they are random in length, color, roll... everything is randomizable.
In this lesson you will learn about:
  • Adjusting the noise amplitude and frequency of the Base Color to get different colored fur strands
  • Adjusting the noise values of the length to get random fur length
Maya : Dynamics9822Dec-30, 2003 
30 Paint Brush tool: painting on a layer

The use of this tool is very simple. All you have to do is select the tool and paint on the image.
A different type of brush can be selected in the option bar. Unlike the airbrush, the paint brush paints a set amount of paint and will not continue to apply more paint when holding down the mouse button.

The paintbrush creates a stroke of paint that is anti-aliased. This paint stroke looks smooth and soft, because the edge is not just painted, but a small gradient is applied on the edges. The result is a smooth paint stroke.
 

 
The pencil tool is used just like the paintbrush tool, but will create aliased edges. This means the edges of the paint stroke are not softened and look sharp.
 

 
Air brush now moved to the option palette in Version 7

You can see here I continued to hold down my mouse button but I stopped moving my mouse. The Airbrush tool continued to paint the layer creating a large dot of paint.
 

 


To load a different palette of brushes, open the brushes option palette. You can save your own custom brush palette to use with different projects. In the advanced CD-ROM we will go through the process of creating your ownbrushes.
Photoshop : Tools4022Dec-30, 2003 
31 Blur tool

The Blur and Sharpen tools act like the blur and sharpen filters, but you can paint the areas to be blurred or sharpened directly onto the image.
The smudge tool is also hidden in this palette, but I prefer using the Liquify tool to do any smudging.



The blur tool will blur the pixels that you are selecting. This tool does not have a threshold so if you keep the mouse held down it will keep blurring.


 


The sharpen tool increases clarity by increasing the contrast of the pixels on your layer. Use this tool with caution because on a low-resolution image it can turn your image into a few colors and make the image look very alien.


 


This tool will allow you to shift pixels on your layer. Kind of like finger painting. Don’t like to use this tool very much because it also smears the layer.

Tips / Tricks
  • If you are using the blur tool and you need to use the sharpen tool you can press Alt to switch to the sharpen tool temporarily. This works with the sharpen tool also.
  • When using the smudge tool make it a habit of clicking the mouse button repeatedly instead of clicking and dragging. This will reduce the amount of smearing.
Photoshop : Tools2377Dec-30, 2003 
32 Burn tool

Burn tool is used to darken the exposure of the image. You can use this tool in three different areas.
The midtone setting will change the middle range of grays in the image. The highlights setting will effect the light areas of the image. The shadows setting will effect the dark areas of the image. The sponge tool will either saturate or desaturate they layer colors.





Notice how the image has been darkened but the highlights were not effected. This tool is designed to darken images with a great deal of interactivity.







The sponge tool can desaturate or saturate the color. This is a great way to tone down stray colors.

Tips / Tricks
  • As you are using the dodge tool if you need to burn an area you can press the ALT key to temporarily switch to the burn tool. This will also work when you are using the burn tool and need the dodge tool.
Photoshop : Tools2247Dec-30, 2003 
34 Clone tool

The clone stamp tool allows you to paint from one area of an image to another area.
This tool is perfect for removing dust, scratches, mending torn pictures and even removing skin blemishes.


The use of this tool is a two step process. First, you have to anchor the clone tool, which tells the computer where you want to sample from. To do this, press the ALT key and click to set the anchor point and release the ALT key. Then select a brush, like you would with any of the other paint tools, and paint your layer with the cloned object.

Tips / Tricks

  • The best way to use this tool is not to click and drag, but to tap you mouse button to randomly paint on your image. This will help you from having a repeating pattern appear on the image.
Photoshop : Tools2530Dec-30, 2003 
35 Eyedropper tool: selecting colors

This tool can sample colors from an image, the swatch palette, or the currently selected color.
Embedded in this tool is also the Color Sampler tool and Measure tool.

Using this tool will allow you to select a colorin your current image or any other image open in your workspace. 

Other tools in the eyedropper tool:



The Measure Tool will allow you to click the starting point and click a second point and get a distance.  This number will be displayed in the info palette.

Tips / Tricks
  • Pressing Alt will also temporarily bring up the Eyedropper Tool.
Photoshop : Tools1916Dec-30, 2003 
36 Set Color tool

To set the foreground or background color, you can click this tool and it will bring up the color picker.
Pick a color and hit OK, and your new color will be set.

If you click the small boxes in the lower left hand side, it will switch the foreground and background colors.



To reset the colors to black and white press the D key.

To switch the foreground and background colors press the X key.


Tip: When you bring up the color picker you will sometimes get a yellow warning symbol. This means the color is out of gamut for printing and gives you an option to pick a color that is close to the color you selected.
Photoshop : Tools1804Dec-30, 2003 
37 Crop tool

There are different ways to crop an image, but the easiest way to learn how to crop is with the crop tool.
It works much like the marquee tool in that you just click and drag to make a selection you want to keep. You then hit enter or double click in the area you selected to complete the crop tool.

Original ImageCrop tool used to draw a rectangle on the part of the image we want to keep.
 

 
Double clicking in the region selected will complete the crop tool and this is what we will be kept.

Tips / Tricks
  • I prefer hitting enter instead of double clicking to complete this tool, because when you double click you might accidentally move the crop selection.
Photoshop : Tools2259Dec-30, 2003 
38 Dodge tool

Dodge tool is used to lighten the exposure of the image. You can use this tool in three different areas.
The midtone setting will change the middle range of grays in the image. The highlights setting will effect the light areas of the image. The shadows setting will affect the dark areas of the image. The sponge tool will either saturate or desaturate the layer colors.




Notice how the image has been lightened but the shadows were not effected. The dodge tool will overexpose the area of the image you click your mouse.






The sponge tool can desaturate or saturate the color. This is a great way to tone down stray colors.

Tips / Tricks
  • As you are using the dodge tool if you need to burn an area you can press the ALT key to temporarily switch to the burn tool. This will also work when you are using the burn tool and need the dodge tool.
Photoshop : Tools2143Dec-30, 2003 
39 Eraser tool

The eraser tool erases the pixels from your image.
Be careful when you are using the eraser tool with the preserve transparency or lock transparency turned on. Instead of erasing pixels, you will be painting with the background color.



The eraser tool works in two modes. Either it will paint the background color onto the image or it can erase the pixels on the layer. In order to erase the layer you need to make sure the transparency lock is turned off.
 

 


You use the background eraser tool by clicking and dragging on the background portion of an image. In the example you see clicking on the boarder between the dark gray and white areas erases the background.



 


The magic eraser tool is just like the magic wand tool but when you select a color it will delete all of the colors in the range you have set.

Tips / Tricks
  • If you are trying to erase part of an image and the eraser tool is painting the background color you need to change the layer from the background layer to a normal layer. Just alt double click on the layer to make it a regular layer.
Photoshop : Tools2243Dec-30, 2003 
40 Gradient / Paint Bucket tool

A gradient is a color ramp that goes from one color to another. You can also create custom gradients or choose from presets.
Nested inside of this tool is the Paint Bucket or Fill tool. This tool will create a flood of color on the layer you click.





Click your mouse to set the start point (1) of the Gradient and drag your mouse to the point where you want the Gradient to end (2) and let go of your mouse button.

This will create a gradient that will fill the image layer or selection you have selected.






The paint bucket tool will fill your selection with the colorselected.

Tips / Tricks
  • To make a gradient in a horizontal, vertical, or in a 45-degree angle press shift as you drag your mouse to the second point.
  • Alt-Backspace to fill with foreground color and Ctrl-Backspace to fill with background color.
  • Shift+Backspace will bring up the fill option box.
Photoshop : Tools2189Dec-30, 2003 
41 Hand tool vs. move tool

Do not confuse the hand tool with the move tool. The hand tool pans your view and does not move your image.
The hand tool is best used when you need to pan your view.

Shortcut: press the space bar to temporarily activate the hand tool.

Watch the video on hand vs. move tool to get a better understanding of how this tool works.
Photoshop : Tools1837Dec-30, 2003 
42 Healing Brush / Patch tool

The healing brush tool lets you correct imperfections, causing them to disappear into the surrounding image.
The patch tool lets you repair a selected area with pixels from another area or a pattern.

Healing Brush

Like the cloning tools, you use the healing brush tool to paint with sampled pixels from an image or pattern.

The healing brush tool also matches the texture, lighting, and shading of the sampled pixels to the source pixels. As a result, the repaired pixels blend seamlessly into the rest of the image.

If there is a strong contrast at the edges of the area you want to heal, make a selection before you use the healing brush tool. The selection should be bigger than the area you want to heal but precisely follow the boundary of contrasting pixels. When you paint with the healing brush tool, the selection will prevent colors from bleeding in from the outside.

Note: the healing brush tool is different from the stamp tool in the way that it samples the color and applies it to an image.

Patch tool

Like the healing brush tool, the patch tool matches the texture, lighting, and shading of the sampled pixels to the source pixels. You can also use the patch tool to clone isolated areas of an image.

When repairing with pixels from the image, select a small area to produce the best result.

Photoshop : Tools2817Dec-30, 2003 
43 Art History Brush tool

The history brush tool paints a copy of the state or snapshot into the current image window.
To maximize the use of this tool, be aware of the history palette. By making a snapshot of an image, you can use the history brush to paint it back in.

Here we have applied the ripple filter to Billy, but we only want the edges to have the ripple look to them.



 

The second step is to make a snapshot of the image in the history palette and revert the image back to the original state.





The final step is to click on the box next to the snapshot to activate the layer the history brush will use while painting. Paint the edge of the image to get the desired image.


Tips / Tricks
  • You can create as many snapshots as you want and paint with each of them to create cool effects.
  • If you don’t like what you have created you can always revert back to the original image.
Photoshop : Tools3017Dec-30, 2003 
44 The Magnetic Lasso tool

In this lesson we will learn about the magnetic lasso tool in Photoshop.
Selection Modes
New Selection - This button allows you to create a new selection.
Add to selection - Pressing this button is the same holding the shift key as you draw a new selection
Subtract from selection - This button does the same thing as holding the alt key on your keyboard as you draw your second marquee.
Intersect with selection - This is a cool new feature that allows you to make one selection and using the second only the parts that are intersecting will remain.
Photoshop : Tools2232Oct-01, 2007 
45 The Lasso tool

In this lesson we will learn about the Lasso Tool.
Option Bar:

Selection Modes
New Selection Button - This button allows you to create a new selection.
Add to Selection - Pressing this button is the same holding the shift key as you draw a new selection
Subtract from Selection - This button does the same thing as holding the alt key on your keyboard as you draw your second marquee.
Intersection - This is a cool new feature that allows you to make one selection and using the second only the parts that are intersecting will remain.
Photoshop : Tools2485Oct-01, 2007 
46 The Magic Wand Tool

This tool selects similar colors on the screen that you click on.
Tips / Tricks
  • Fine tune your selection but changing the amount of tolerance in the option bar.
  • A higher tolerance will create a larger selection.
  • To add to your selection, press shift as you click your mouse again and you will add those colors to your selection.
  • To remove colors from your selection, press alt as you click on those colors and you will subtract from your selection.
Photoshop : Tools4224Oct-01, 2007 
47 The Marquee Tool

In this lesson we will learn about the marquee tools, which are used to make a quick selection of an image.
Tips / Tricks:
  • SHIFT + click and drag to add to the selection
  • Subtract from the selection by pressing ALT + click and drag
  • If you press shift as you click and drag the marquee will become a perfect square/circle.
Photoshop : Tools979Sep-18, 2007 
48 The Move Tool: Selecting Layers

The move tool allows you to move the position of a layer in the image.
Tips / Tricks
  • The Auto Select Layer option will take the top most layer and move it when you click and drag. Be careful, because this can cause unexpected movements.
  • Show Bounding Box can be a real time-saver, because it lets you free transform a layer by just clicking on the layer and using the Bounding Box handles to resize, rotate or position the layer.
Photoshop : Tools1951Sep-25, 2007 
49 Adding notes to your file

In this lesson we will learn how to add notes to Photoshop documents.
Tips / Tricks
  • You can use the option bar to change the color of the notes so you and your team could color code each of you to keep track of each others notes.
  • The Audio Annotation tool will allow you to create a voice message to leave embedded in the file you are editing.
  • You can only use this tool in Photoshop Documents or PSD files.
Photoshop : Tools575Sep-25, 2007 
50 The Pen Tool: Making and modifying a path

In this lesson we will learn how to use the Pen tool to make paths.
Tips / Tricks
  • If you click and drag a point you will get handles to adjust the curvature of the path you are drawing.
  • To remove colors from your selection, press alt as you click on those colors and you will subtract from your selection.
Photoshop : Tools2103Sep-20, 2007 
51 The Quickmask Tool

In this lesson we will learn how to use the Quickmask tool.
Topics covered in this tutorial:
  • Using Quickmask mode
  • Quickmask Shortcut keys
  • Changing Quickmask options
Photoshop : Tools2298Sep-19, 2007 
52 The Shape Tool

In this lesson we will learn how to use the Shape tool in Photoshop.
Tips / Tricks
  • Press Shift while dragging a custom shape to constrain the proportions of that shape.
  • If you open the option box for the Line Tool you can turn on arrows for either the start of the line or the end of the line.
  • For additional shapes, click on the drop down box in the options bar and load shapes.
Photoshop : Tools1016Sep-12, 2007 
53 Actions palette: Creating your own actions

The actions palette is used to run a saved sequence of steps. For example, say you are cropping an image, then making it black and white, and you have to do these steps everyday at your job. You can make an action out of the steps and then run the action over and over again.
Action Palette Options
Selection / Order of steps
StopRecord an ActionPlay the selected actionNew Set / FolderNew ActionThrow away the action
Hover over the actions palette to learn about each button.
Another feature is the batch feature which allows you to run an action on an entire folder of images. You can also create droplets that are small programs that can be shared. You just go to File > Automate > Create Droplet.
Stop Recording Start Recording
Playback Action
Highlight an action and hit this button to play it back.
Create a New Set
Use sets to organize your actions into groups.
Create a new Action
This button will bring up the Actions Options and allow you to name the Action. You can also use this option box to choose a shortcut key so you can access the action faster.
Delete Action
This button will remove the action from your set.
Action Palette Options
You can access many different menus in this option menu but the most important one would be the save and load section as well as the Action Palette Options (see below).

Tips / Tricks

  • You can turn the actions palette into buttons for easier access by going to the to the Actions Palette Options and choosing button mode. Now you have one-click access to your actions.
Photoshop : Palettes and Menus1753Dec-30, 2003 
54 Actions palette: Loading An Action

The actions palette is used to run a saved sequence of steps. You can load a variety of action sets that are included with Photoshop. This video will show you how to accomplish that.
Action Palette Options
Selection / Order of steps
StopRecord an ActionPlay the selected actionNew Set / FolderNew ActionThrow away the action

More information about the Actions Palette can be found on this page.

Tips / Tricks
  • You can turn the actions palette into buttons for easier access just go to the Actions Palette Options and choose button mode. Now you have one click access to your actions.
Photoshop : Palettes and Menus1852Dec-30, 2003 
55 History palette

The history palette allows you to go back to any state of the image you are working with and combine different operations.
History palette options
History State
Create new document from current state button Create new snapshot button Delete current operation
Hover over the history palette to learn more about it.
The history palette is more than a glorified undo palette. It is a powerful tool when used correctly. Check out some of the videos on how to use this powerful palette.
Create a new image from current state
This button will create a brand new document that is identical to the current state of your image.
New snapshot
This is a great button to use when you want to save a version of the image without creating a new document. You can hit this button and you will get a new snapshot of your image in the history palette.
Delete current state
Photoshop : Palettes and Menus1886Dec-30, 2003 
56 Layers palette: Adjustment Layers

The Layers palette is one of the most used palettes in Photoshop. Think of the layer palette as a layer manager. It allows you to manipulate various layers by restacking them in different orders, using the layer as a clipping path and creating adjustment layers.
Layer palette options
Blend modesControls the opacity of the layer
Locks the layers transparencyLocks image pixelsLocks layers position Locks all the prior options at once
Turns the layer on and off Paint / Mask mode icon Layer information
Add a new layer style Adds a layer mask Creates a folder for organizing your layers Creates adjustment layer Creates new BLANK layer Drag a layer to this icon to remove it from the palette
Hover over the Layers palette to learn about each button.

This palette also controls the addition of blank layers and removal of existing layers. You can also create layer masks which hide various parts of the images on the layer. When you double click on the layer you will enter the styles menu. You can also find the styles menu by clicking the " f " in the black circle.


Layer Opacity
The opacity of a layer determines how much of the layer below it shows through. This is one option you will use very often. Be careful - many beginning students use the opacity controls to make a layer gray. This is not a good habit to get into because the layer is not gray, it is semi-clear.


Blend Modes
Controls how the layer interacts with the layers below it. These blend modes can create some very cool effects. Check our website in the future for a new cd going into much greater explanation of the Blend Modes.


Use your number keys to set the transparency. Pressing 1 will give you 10% transparency. 2 will give you 20% and so on. If you want something in between like 25% you press 2 and 5 quickly and you will get 25%.

Lock Transparency
When this check box is clicked it will only allow you to paint pixels where you have existing pixels. Try this: select the paint brush and paint a squiggly line. Then, with a different color, try to paint over the line and you will see it is very difficult to match up the new color on the old color. Well, if you first click the Lock Transparency button, you can then paint the image without any worries of going past the squiggly line. The reason is, when you press this button, you are telling the computer to keep transparent areas transparent.

Lock Image Pixels
This tool will lock the layer so the paint tools can not be used on the layer. Keep in mind that the paint tools will work on the layer mask if you have one.

This is very useful if you are done modifying the image but are not satisfied with the placement of the layer.

This is a new feature in 6.0


To fill a layer you use alt + backspace. This is only good if you have a selection or you want to fill the whole layer. If you want to just fill the existing image with a new color press shift+alt+backspace.

Lock Position
This button does exactly what it is called. When checked, it will allow you to paint the layer but not move it. This is a nice feature to have when you have made all of the placements of the layers and you are now ready to work on the colors and actual pixels.

Lock All
This option will lock transparency, image pixels, and position all at once. This is very useful when you have completed all of the adjustments to a layer and want to stop any accidental operations to the layer.

Turns Layer Visibility On / Off
This icon serves as a switch that turns the layer visibility on and off. This can be useful when you want to try different versions of an image but don't want to recreate all of the steps. Make a duplicate of the original layer and then turn it off. You can then work with the duplicate layer and always have the original as a back up.

Painting on Layer / Painting on Mask
This is not really a switch but a visual icon to tell you what mode you are working with for the layer. When you are in the layer mask mode, you can only paint with black, white or the grays between them. To paint in color, you would click on the thumbnail of the image in the layer palette and paint on the layer like you normally would. When you are ready to work with the layer mask, you would need to click on the thumbnail of the mask for that layer.

The Layer Itself
To select a layer you want to work with just click on the layer in the layer palette. This small area gives you a lot of information like if the layer has a layer effect on it or if it has a layer mask. It will also tell you if a clipping path has been set for the layer.

Layer Link
This icon can be turned on and off. When turned on it will link the movement of the layer currently selected. So when you move one layer you can move all of the layers linked to it at the same time.

This can be useful when needing to move multiple layers at once.


A super cool shortcut is to press control and right click on the object you want to select in your project window. When you right click you will see a list of layers under the mouse and you can select the layer.

Adds a Layer Style
A layer style is a collection of preset filters you can apply to any layer. The thing that makes the layer style different than just a layer is the fact that you can modify the effects at anytime. You can also save out a layer effect to use on other files or layers.

To learn more about Layer styles please check out the Styles Palette


New Layer Mask
This is a tough concept for new students to get under their belt. The layer mask button creates a mask to block out parts of a layer. This is a wonderful tool and very useful in different projects. To disable a layer mask or remove it, just right-click on the layer mask thumbnail in the layer palette to bring up layer options.

Creates a New Folder
This is a new feature in 6.0 which allows you to organize your layers into groups. You just click the icon above and then drag and drop your files into the folder created in the palette. You can then turn off all of the contents of the folder or move the whole folder at once. This has been a request from Photoshop users for quite some time.

Creates a New Adjustment Layer
Adjustment layers have a huge advantage to them that make them a tool you can't live without. That feature is the fact that you can modify your selections as you work. For example, when you make an adjustment to the hue of a layer, once you hit ok, you can't go back and readjust it. With an adjustment laye,r you can go back anytime and double-click on the layer to modify your choices. I recommend experimenting with the adjustment layers and using different blend modes to get cool effects.

Creates a New Blank Layer
You will use this icon so much you will really get to know it well. This icon makes a blank layer the same size as the project window with nothing on it. Can't get simpler than that.

Deletes Layer
You can select a layer and hit the trash can to delete the layer. A faster way is to just drag and drop the layer onto the trashcan to delete it.
Photoshop : Palettes and Menus1798Dec-30, 2003 
57 Layers palette: Clipping Paths

Clipping paths allow you to group several layers together for a certain effect. Only one layer can act as a "parent" of the clipping group, and the rest of the layers take the shape of the "parent" layer.
Layer palette options
Blend modes Controls the opacity of the layer
Locks the layers transparency