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| 1 | Basics of Particles This video shows you the basics of working with particles. This is a great primer for those wanting to learn more about particles. In this lesson we will learn the basics of:
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| 2 | Detaching Surfaces In this lesson we learn how to take a NURBS surface and separate it into multiple pieces. This can be useful when needing to add detail to a NURBS patch without having to have the same detail travel through the full NURBS surface. This modeling lesson will show you how to take a NURBS object and cut it apart into several pieces. You can then use different tools to rebuild the surface and attach them back together to create one surface. This video will show you how to select an isoparm and detach surfaces based on where that isoparm is located.
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| 3 | Polygon Modeling In this video we will learn how to extrude faces on a polygon model and start the modeling process. Polygon modeling is one of the fastest and easiest ways to learn how to model. This video explains the basics of polygon modeling and how to extrude faces. If you right click on the polygon surface you will see a list of components. Just click on faces and you will now be able to select faces once a face has been selected you can move, rotate, scale or extrude the face. If you are interested in polygon modeling you should look at some of the other videos on our site which highlight some of the newer features in Maya’s Polygon tools.
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| 4 | Using Sub-Divisional Surfaces (sub-d's) In this lesson we will learn how to model with Subdivision Surfaces, one of the most powerful surfaces in Maya. In this modeling tutorial, you will learn the process of Subdivision Surface modeling, which includes adding detail to the surface by refining your selection, switching between Polygon Proxy and Standard modes, and viewing geometry in different levels of smoothness. Sub-divisional surfaces are some of the most advanced surfaces in the modeling world. You get the smoothness from patch modeling with NURBS but the ease of use and texturing of polygons. This surface is the best of both worlds.
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| 5 | Extruding This video will show you how to create pipes and wires using a simple extrude. This video shows how you can take two NURBS curves and Extrude one along the other to create a surface that matches the profile curve. With this technique, you can modify the surface by making adjustments to the original curves because of history.
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| 6 | Using the Text Tool to Make 3D Text In this video we will show you how to use the text tool to create text curves that can then be extruded into a 3D surface. There will come a time when you are asked to do "3D Text" and logos. Don't be sad, Maya has some great tools to make short work of 3D Text and logos.
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| 7 | Making Holes Using NURBS Trim In this lesson we learn how a closed curve can be used to punch a hole in a NURBS surface. This tutorial will take you through the process of creating a closed curve by stitching two halves of the curve together. This curve can then be used to cut a hole through a NURBS surface using a trim.
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| 8 | Working with Maya's History In this lesson we learn about one of the most powerful features of Maya - its history and node connection system. History can also cause problems further down the pipeline so we also learn how to delete the history on an object and why deleting history is important. This also shows how to look at Up and Downstream Connections in the Hypergraph to see the connections between various nodes that make up an object.
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| 9 | Modeling with the NURBS Sculpt This video takes an in-depth look at the Sculpt Surfaces Tool and how it can be used when modeling and detailing a NURBS object. This lesson takes a detailed look at how to use the Sculpt Surfaces Tool for modeling on a NURBS surface. This also covers many options in the Sculpt Tool, including brush size, switching brush operations, sculpt variables and mirroring brush strokes.
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| 10 | Converting From One Surface Type to Another This video will show you how to convert from one surface geometry type to another. In our example, we will convert a sub-d surface to a polygon surface. This lesson demonstrates how to take one surface type and convert it to another. For example, you can model a NURBS object and convert it to a polygon object for final output or integration into another surface.
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| 11 | Splitting Polygons In this lesson we will learn how to become an efficient polygon modeler by gaining a strong understanding of the Split Polygon Tool. This tool is used to divide faces and add detail where you need it when modeling. For this lesson, you will see how to split faces and add detail in specific areas by using the Split Polygon Tool. There are a number of options in the split polygon tool. If you double-click on the tool or go to the options, you can turn on magnet or snapping to make it easier when splitting polygons.
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| 12 | Creating a Surface from Lofting Curves We will show you how to use the Loft tool to create a surface from a series of NURBS curves. This video covers how to use the Loft tool to create a surface from a series of NURBS curves. We will also show how to alter the surface by adjusting the original curves taking advantage of Mayas history and node based architecture.
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| 13 | Cycle Curves Instead of making hundreds of keyframes you can just cycle your keyframes to repeat the motion over and over again. In this video you will learn how to:
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| 14 | Smooth vs. Rigid Bind In this tutorial we teach you the difference between the smooth and rigid binding. This is a great place to start if you haven't done any binding before. In this video you will learn:
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| 15 | Flow Path Object Learn how to use the Flow Path option to create objects that deform as they follow a curve. This is great for fish or snakes. In this video you will learn:
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| 16 | Attaching to the Path We recommend the use of the Attach to Path function to create a dramatic animation of the pod's movement in no time! In this video you will learn how to:
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| 17 | Making Clusters Learn how to create clusters of cv's. Clusters can be real time savers when working with the same cv's over and over. Clusters are very useful in rigging. Delicate and subtle motions such as eye twitches and blinks can be achieved quite easily with clusters and set driven keys. In this video you will learn:
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| 18 | Using the RGB + Alpha Channels to speed up the rendering times This lesson shows you how to use the RGB and Alpha channels of an image to your advantage. In this lesson we’ll go over how to store textures inside an RGB image so only a few images need to be loaded in Maya come rendering time. You can use these channels to store any black and white images you need. We’ll create three new documents - one for bump, one for specularity and one for transparency. These images need to be in black and white. When you load these images into Maya, the computer has to load three sets of images, which takes up three times as much RAM. To combine these three images into one (to save RAM), we’ll create a new document – the one we’ll save and use. We’ll do this by copying and pasting each of the images into the Red, Green and Blue channels in the new document we’re going to use. In Maya now, we’ll learn how to use the Connection Editor to specify which of the colors we want connected to which map (bump, specular or transparency). This is a perfect method for cutting down render times since what it does is connect everything to one image. | Maya : Rendering | 8801 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 19 | Working with Shadows Because shadows can either make or break a scene, we feel it is important to get you thinking about them at this level of training. A helpful tip to remember is that you can look through anything in Maya. What this means, when it comes to setting up lights, is that you can actually look through a light you’ve created to see exactly what it’s pointing at. In this lesson, you'll learn about the options that come with creating a light. You'll also learn how to fix a problem you might run into when aiming lights at surfaces. | Maya : Rendering | 99716 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 20 | Using the Hypershade Panel This video will provide you with a deeper look at the Hypershade panel. Let's talk Hypershade for a second. There are three main areas in the Hypershade. The first area we will discuss is the Create Area, which is the area where you actually create your nodes. You can choose different textures, lights and even utility nodes from this area. The next area is where all your shaders are stored as well as your textures, utitlites, lights, cameras and projects. This area is a lot like the table of contents in a book. The last area talked about is the area where whatever you're working with will be displayed. Where the previous area is like a table of contents, this area is like a certain page. | Maya : Rendering | 15386 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 21 | Introduction to Lights Learn how to set up your lights and some tips on how to use them in a scene. This video is a preview of the Maya Basics 4 CD training kit. In this lesson, we'll go over all the lights you can create in Maya, from Ambient to Directional, Point to Spot to Area. | Maya : Rendering | 14526 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 22 | Using the Render View Because you need to test what the image looks like, the render view is your one stop shop for rendering images. The Render View will be the main point of topic in this lesson. When you hit the render button, you have a few options to choose from. The first is the basic re-render, which basically just re-renders you whole scene. The second button will just re-render a certain area you specify. The next is the IPR. IPR stands for "interactive photorealistic renderer". The IPR, depending on how fast your computer is, almost renders changes you make on a model in real-time. You'll also learn the buttons that re-IPR and image, show color and alpha channel information. | Maya : Rendering | 11844 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 23 | 1 | Setting up image planes for Furby In this lesson we will learn how to build the Furby model. This is a must for people using pre 4.5 since we don't provide an older model. All of the bonus videos, including image planes, are online and you might pick up some great tips on working with NURBS surfaces. In this bonus video, we’ll step through the process of building the Furby creature by:
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| 24 | 1 | Modeling Furby (part 2) *bonus video This video is 2 of 4 videos that walks you through building the furby. In this bonus lesson, we’ll continue the Furby creature creation by:
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| 25 | 1 | Modeling Furby (part 3) *bonus video This video is 3 of 4 videos that walks you through building the furby. In this bonus lesson, we’ll continue creating the Furby creature by:
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| 26 | 1 | Modeling Furby (part 4) *bonus video This video is 4 of 4 videos that walks you through building the furby. In this bonus lesson, we’ll finish the Furby creature by:
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| 27 | 1 | Fur Basics: Adding Fur to Furby In this lesson we will learn how to take a fur desciption and add a baldness map made with the 3D paint tool. We will also learn how to adjust these maps in Photoshop and connect them to the fur description node. In this lesson we will take a look at:
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| 28 | 1 | Fur Basics: Shading the Fur and Shadows Learn how to connect the fur description to the light so you can access the fur shading options in the light. In this lesson we will learn more about fur and how to:
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| 29 | 1 | Randomizing fur attributes to recreate a little bit of chaos of the real fur In this lesson we will learn how to alter each of the hairs so they are random in length, color, roll... everything is randomizable. In this lesson you will learn about:
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| 30 | Paint Brush tool: painting on a layer The use of this tool is very simple. All you have to do is select the tool and paint on the image. A different type of brush can be selected in the option bar. Unlike the airbrush, the paint brush paints a set amount of paint and will not continue to apply more paint when holding down the mouse button.
To load a different palette of brushes, open the brushes option palette. You can save your own custom brush palette to use with different projects. In the advanced CD-ROM we will go through the process of creating your ownbrushes. | Photoshop : Tools | 4022 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 31 | Blur tool The Blur and Sharpen tools act like the blur and sharpen filters, but you can paint the areas to be blurred or sharpened directly onto the image. The smudge tool is also hidden in this palette, but I prefer using the Liquify tool to do any smudging.
Tips / Tricks
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| 32 | Burn tool Burn tool is used to darken the exposure of the image. You can use this tool in three different areas. The midtone setting will change the middle range of grays in the image. The highlights setting will effect the light areas of the image. The shadows setting will effect the dark areas of the image. The sponge tool will either saturate or desaturate they layer colors. ![]() Notice how the image has been darkened but the highlights were not effected. This tool is designed to darken images with a great deal of interactivity. ![]() The sponge tool can desaturate or saturate the color. This is a great way to tone down stray colors. Tips / Tricks
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| 34 | Clone tool The clone stamp tool allows you to paint from one area of an image to another area. This tool is perfect for removing dust, scratches, mending torn pictures and even removing skin blemishes.
The use of this tool is a two step process. First, you have to anchor the clone tool, which tells the computer where you want to sample from. To do this, press the ALT key and click to set the anchor point and release the ALT key. Then select a brush, like you would with any of the other paint tools, and paint your layer with the cloned object. Tips / Tricks
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| 35 | Eyedropper tool: selecting colors This tool can sample colors from an image, the swatch palette, or the currently selected color. Embedded in this tool is also the Color Sampler tool and Measure tool. Using this tool will allow you to select a colorin your current image or any other image open in your workspace. Other tools in the eyedropper tool: ![]() The Measure Tool will allow you to click the starting point and click a second point and get a distance. This number will be displayed in the info palette. Tips / Tricks
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| 36 | Set Color tool To set the foreground or background color, you can click this tool and it will bring up the color picker. Pick a color and hit OK, and your new color will be set. If you click the small boxes in the lower left hand side, it will switch the foreground and background colors. ![]()
Tip: When you bring up the color picker you will sometimes get a yellow warning symbol. This means the color is out of gamut for printing and gives you an option to pick a color that is close to the color you selected. | Photoshop : Tools | 1804 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 37 | Crop tool There are different ways to crop an image, but the easiest way to learn how to crop is with the crop tool. It works much like the marquee tool in that you just click and drag to make a selection you want to keep. You then hit enter or double click in the area you selected to complete the crop tool.
Tips / Tricks
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| 38 | Dodge tool Dodge tool is used to lighten the exposure of the image. You can use this tool in three different areas. The midtone setting will change the middle range of grays in the image. The highlights setting will effect the light areas of the image. The shadows setting will affect the dark areas of the image. The sponge tool will either saturate or desaturate the layer colors. ![]() Notice how the image has been lightened but the shadows were not effected. The dodge tool will overexpose the area of the image you click your mouse. ![]() The sponge tool can desaturate or saturate the color. This is a great way to tone down stray colors. Tips / Tricks
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| 39 | Eraser tool The eraser tool erases the pixels from your image. Be careful when you are using the eraser tool with the preserve transparency or lock transparency turned on. Instead of erasing pixels, you will be painting with the background color. ![]() The eraser tool works in two modes. Either it will paint the background color onto the image or it can erase the pixels on the layer. In order to erase the layer you need to make sure the transparency lock is turned off. ![]() You use the background eraser tool by clicking and dragging on the background portion of an image. In the example you see clicking on the boarder between the dark gray and white areas erases the background. ![]() The magic eraser tool is just like the magic wand tool but when you select a color it will delete all of the colors in the range you have set. Tips / Tricks
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| 40 | Gradient / Paint Bucket tool A gradient is a color ramp that goes from one color to another. You can also create custom gradients or choose from presets. Nested inside of this tool is the Paint Bucket or Fill tool. This tool will create a flood of color on the layer you click. ![]() ![]() ![]() Click your mouse to set the start point (1) of the Gradient and drag your mouse to the point where you want the Gradient to end (2) and let go of your mouse button. This will create a gradient that will fill the image layer or selection you have selected. ![]() ![]() The paint bucket tool will fill your selection with the colorselected. Tips / Tricks
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| 41 | Hand tool vs. move tool Do not confuse the hand tool with the move tool. The hand tool pans your view and does not move your image. The hand tool is best used when you need to pan your view. Shortcut: press the space bar to temporarily activate the hand tool. Watch the video on hand vs. move tool to get a better understanding of how this tool works. | Photoshop : Tools | 1837 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 42 | Healing Brush / Patch tool The healing brush tool lets you correct imperfections, causing them to disappear into the surrounding image. The patch tool lets you repair a selected area with pixels from another area or a pattern. Healing Brush The healing brush tool also matches the texture, lighting, and shading of the sampled pixels to the source pixels. As a result, the repaired pixels blend seamlessly into the rest of the image. If there is a strong contrast at the edges of the area you want to heal, make a selection before you use the healing brush tool. The selection should be bigger than the area you want to heal but precisely follow the boundary of contrasting pixels. When you paint with the healing brush tool, the selection will prevent colors from bleeding in from the outside. Note: the healing brush tool is different from the stamp tool in the way that it samples the color and applies it to an image. Patch tool When repairing with pixels from the image, select a small area to produce the best result. | Photoshop : Tools | 2817 | Dec-30, 2003 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| 43 | Art History Brush tool The history brush tool paints a copy of the state or snapshot into the current image window. To maximize the use of this tool, be aware of the history palette. By making a snapshot of an image, you can use the history brush to paint it back in.
Tips / Tricks
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| 44 | The Magnetic Lasso tool In this lesson we will learn about the magnetic lasso tool in Photoshop. Selection Modes
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| 45 | The Lasso tool In this lesson we will learn about the Lasso Tool. Option Bar: ![]()
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| 46 | The Magic Wand Tool This tool selects similar colors on the screen that you click on. Tips / Tricks
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| 47 | The Marquee Tool In this lesson we will learn about the marquee tools, which are used to make a quick selection of an image. Tips / Tricks:
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| 48 | The Move Tool: Selecting Layers The move tool allows you to move the position of a layer in the image. Tips / Tricks
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| 49 | Adding notes to your file In this lesson we will learn how to add notes to Photoshop documents. Tips / Tricks
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| 50 | The Pen Tool: Making and modifying a path In this lesson we will learn how to use the Pen tool to make paths. Tips / Tricks
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| 51 | The Quickmask Tool In this lesson we will learn how to use the Quickmask tool. Topics covered in this tutorial:
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| 52 | The Shape Tool In this lesson we will learn how to use the Shape tool in Photoshop. Tips / Tricks
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| 53 | Actions palette: Creating your own actions The actions palette is used to run a saved sequence of steps. For example, say you are cropping an image, then making it black and white, and you have to do these steps everyday at your job. You can make an action out of the steps and then run the action over and over again. ![]() Tips / Tricks
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| 54 | Actions palette: Loading An Action The actions palette is used to run a saved sequence of steps. You can load a variety of action sets that are included with Photoshop. This video will show you how to accomplish that. ![]() More information about the Actions Palette can be found on this page. Tips / Tricks
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| 55 | History palette The history palette allows you to go back to any state of the image you are working with and combine different operations.
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| 56 | Layers palette: Adjustment Layers The Layers palette is one of the most used palettes in Photoshop. Think of the layer palette as a layer manager. It allows you to manipulate various layers by restacking them in different orders, using the layer as a clipping path and creating adjustment layers.
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| 57 | Layers palette: Clipping Paths Clipping paths allow you to group several layers together for a certain effect. Only one layer can act as a "parent" of the clipping group, and the rest of the layers take the shape of the "parent" layer.
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