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Lesson 8. Finishing the fender
In this lesson we will finish building the fender using spline modeling techniques.
Software used
3ds Max 2012
What you will learn
In this 3ds Max tutorial we will learn about the different modeling techniques available in 3ds Max to create a future concept bike. In this tutorial we'll be discussing some the introductory methods for modeling in 3ds Max 2012 and you should begin to develop techniques that will complement your own style of modeling. Through out these lessons, we will learn a variety of different modeling methods, such as spline modeling that will allow you to model irregular objects with ease. Then we'll learn how to use primitive geometry to build some of the more complex objects of our concept bike. We'll also be introduced to several of the common tools used for modeling in 3ds Max. Finally, we'll learn how to create some basic materials for our bike to create some really stunning 3d renders. By the end of this tutorial, you should have a solid grasp of the different modeling techniques and begin coming up with a modeling style that works best for you.
Partner
Tutor
Joshua Kinney

34 Lessons

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