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Lesson 1. Introduction and project overview
In this lesson we will go over the course objectives and highlight the tools and techniques we will be learning throughout this training.
Software used
Maya 8.5 or higher, ZBrush 3
What you will learn
Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3. Popular highlights include: ZBrush Sculpting Workflow; Maya and ZBrush Pipeline Overview; Form Development in Maya; Maintaining Mesh Integrity; Sculpting Across Multiple Levels; Incorporating 3D Layers for Variation; Working with Subtools; Extracting Geometry; Low Poly Modeling in Maya; Creating Clean Topology; Geometry Preparation for ZBrush; Importing Geometry into ZBrush; Using Alphas and Strokes; Using Custom Alphas; Creating Displacement Maps in ZBrush; Applying Displacement Maps in Maya; Setting up Render-time Subdivisions; Adjusting Displacement Settings; Using Projection Master; Using Lazy Mouse for Hair Detail.
Partner
Tutor
Justin Marshall

29 Lessons

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