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Lesson 3. Painting scratches and variation onto the helmet
In this lesson we will paint color variation and scratches interactively onto the helmet.
Software used
3ds Max 2010 and up
What you will learn
In this course we will use the Viewport Canvas to interactively texture a football helmet in 3ds Max. Creating texture maps in the traditional way can often involve a lot of back and forth between different applications. In working this way, immediate feedback is hard to come by and the workflow can suffer as a result. In this course we'll use the Viewport Canvas to get immediate feedback while painting textures directly onto our models in 3ds Max. We'll cover setting up the Viewport Canvas on our example model, a football helmet. We'll explore the painting functionality, go over cloning details, and learn how to blend modes to modify our painted strokes. Upon completion, you'll have a complete understanding of how to use the Viewport Canvas to quickly texture your own models.
Partner
Tutor
Justin Marshall