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Lesson 24. Wrapping up the control for the eyes
In this lesson we will learn how to connect our eyes to the controls using Aim Constraints and create follow switches for the world and head
Software used
Maya 8 and up (Maya 2008 required for project files)
What you will learn
Learn a production workflow to creating advanced character rigs with an emphasis on toon, squash and stretch rigging techniques, and the principles of building solution-based rigs. Contains over 7 hours of project-based training for animators and setup artists learning the processes of creating stylized toon rigs with animator-friendly controls. Perfect for experienced artists. Popular highlights include: Creating Squash and Stretch Spine; Creating Stretchy Legs with On/Off Feature; Globally Scaling a Squash and Stretch Rig; Animator-Friendly Facial Setup; Parent Scripts for Clean Controls; Animatable Squash/Stretch GUI; Multi-parent Control Objects; Elbow and Knee Preservation Techniques; Pinning Accessories to Bound Characters; Object Pivot Manipulation; Working with Expressions; User-Friendly and Efficient Body Controls; Rotation Order; Gimbal Lock Prevention Assistant; Enhanced Foot Bank Setup; Enhanced Shoulder Concept; Improved Finger Setup for Added Control.
Partner
Tutor
Delano Athias

74 Lessons

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