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Lesson 32. Adding detail to the snout
In this lesson we will add detail to the snout of the werewolf.
Software used
Maya 8.5
What you will learn
Learn Polygon and Sub-D modeling techniques and a production workflow to organic modeling in Maya with over 6 hours of project-based training. Great for intermediate artists. Popular highlights include: Box Modeling Techniques; Strategic Use of Edge Loops and Extruding Faces; Drawing Edges with Split Polygon Tool; Pushing and Pulling Points to Modify Shapes; Symmetrical Modeling; Using Interactive Sculpting to Quickly Create Volume; Extruding and Rerouting Muscle Groups; Reusing Geometry; Adding Resolution Strategically; Maintaining Model Contours; Blocking in Geometry; Adding Detail and Refining Geometry; Using Deformers Shape Geometry; Redirecting Edge Flow; Maintaining Volume.
Partner
Tutor
Justin Marshall

42 Lessons

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