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Lesson 28. Using existing maps as a base for the specular map
In this lesson we will modify the bump map to create a base for the specular map.
Software used
Maya 8.5 and up (Maya 2008 required for project files)
What you will learn
Learn a proven workflow to texture painting with Maya and Photoshop and using their powerful tools and capabilities to achieve best results. Learn several texture creation and texture painting techniques and a flexible workflow that can be used with other software. Contains nearly 5 hours of project-based training. Popular highlights include: Texturing Workflow Overview; Painting Texture Guides in Maya; Creating Seamless Textures; Adjusting Sub-D UVs to Minimize Distortion; Integrating Maya and Photoshop with PSD Networks; UV Snapshots as Texture Guides; Adjusting Pen Sensitivity on Tablet; Photoshop Brushes and Settings; Adjusting Layers with Curves; Adjusting Hue, Saturation, and Value; Blending Detail with Layer Masks; Color Maps for Bump and Specular; Creating Procedural Textures in Maya; Texturing with Photographs; Opening 3d Models in Photoshop; Generating Individual Texture Maps; Dodge and Burn Tools for Details; Smudge Tool to Blend Texture Detail; Eliminating Texture Seams.
Tutor
Justin Marshall

35 Lessons

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