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Lesson 17. Using rigidity to create rigid body effects
In this lesson we will learn how to use an Icosahedron and smoothing to create a sphere good for nCloth simulations and how to use the Rigidity attributes to change the simulation
Software used
Maya 8.5 and up (2008 required for project files)
What you will learn
Learn a time-saving workflow to Maya nCloth, techniques for realistic results, and creative practices for a multitude of cloth simulations. Contains over 3 hours of project-based training and guides artists step-by-step through the powerful capabilities of the Maya Nucleus technology. Perfect for artists new to nCloth. Popular highlights include: Overview of Nucleus Node; Realistic Cloth Simulation; Scene Scale and Settings; Time Scale; Mass; Dynamics Forces; Friction; Dynamic Attributes; Rigidity; Passive Object Collisions; Glue Strength; Pressure; Tearing Surfaces; Caching nCloth; Deformation Resistance; Lift and Drag; Controlling Scene Playback; Collision Layers; Painting Values and Property Maps; Input Mesh Attraction vs. Rest Shapes; Stretch/Compression Resistance; Links; Constraints.
Partner
Tutor
Piyush Patel

36 Lessons

270 likes / 66,972 views