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Lesson 15. Building the geometry for the headset's holes
In this lesson we will build the geometry that will be used to create the holes in the front of the headset
Software used
Maya 8.5 or higher (Maya 2009 recommended)
What you will learn
Learn a design-oriented workflow to product visualization and production techniques to designing with aesthetic and usability constraints, studio lighting, and photorealistic rendering. Provides 5 hours of project-based training on modeling, lighting, and rendering topics for use in product visualization. Ideal for intermediate and experienced artists. Popular highlights include: Solutions to Design Challenges; Establishing Scale and Volume; NURBS Modeling Workflows; Trimming Surfaces; Lofting Surfaces; Adding Realism with Detail; Polygon Modeling Workflows; Converting Geometry Types; Effective Boolean Techniques; Projecting Curves onto Surfaces; Simulating Studio Lighting; Creating Bounce Cards and Light Diffusers; Light Setup and Placement; Recreating Real-world Materials; Architectural Materials; Indirect Illumination with Final Gather; Camera Placement for Composition.
Partner
Tutor
Kyle Green

34 Lessons

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