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Introduction to Rigging in Maya 2008
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Lesson 16. Working with Maya's Spring IK solver
In this lesson we will learn how to use Spring IK solvers for more complex movement
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6h 22m
Beginner
Project Files Included
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Software used
Maya 8 and up (Maya 2008 required to open project files)
What you will learn
Establish a solid foundation and learn flexible rigging methods, various rigging and character setup tools, and the essentials of building animator-friendly controls in Maya. Popular highlights include: Overview of Rigging Tools; Overview of Skinning Tools; Methods for Parenting Objects; Parent Constraints; Joint Display Settings; Joint Attributes; Adjusting Joint Orientation; Inserting Joints; Nondestructive Joint Removal; Changing Root Joints; Disconnecting Joints; Mirroring Joints; Using IK Solvers; Using Spring Solver; Spline IK Solver; Creating User-friendly Controls; Organizing Scenes with Groups; Adding Custom Attributes; Utilizing Maya's Hypergraph; Connection Editor; Point Constraint Tool; Orient Constraints; Aim Constraint Tool; Set Driven Key Relationships; Smooth Bind Tool; Modifying Smooth Skin Deformations; Avoiding Double Transformation; Mirroring Influence Data; Setting up Proxy Cages; Jiggle Deformers; Creating Flexors; Cluster Deformers; Copying and Pasting Flexors; Bind Pose Node; Wrap Deformer Tool.
Partner
Tutor
Delano Athias
48 Lessons
293 likes / 40,647 views
Free to try
1. Using solid naming conventions for objects
09:59
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2. Parenting objects in Maya
11:36
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3. Understanding joints in Maya
12:07
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4. Exploring Maya's Joint Display Settings
10:25
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5. Delving into Maya's joint attributes
11:24
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6. Using the Insert Joint tool
06:26
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7. Connecting joints effectively in Maya using the Connect Joint tool
04:16
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8. Changing a skeleton's root joint at the click of a button
03:04
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9. Removing joints without destroying a skeleton
02:40
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10. Using the Disconnect Joint tool
02:45
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11. Mirroring joint chains for efficiency
07:40
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12. Various ways of modifying a joint's orientation in Maya
09:42
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13. Understanding Maya's IK solver system
08:34
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14. Analyzing Maya's IK handle attributes / working with the Rotate Plane solver
09:45
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15. Utilizing the Single Chain IK solver
03:52
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16. Working with Maya's Spring IK solver
07:37
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17. The benefits of IK / FK blending in Maya
03:37
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18. Rigging a joint chain with Maya's Spline IK solver
10:24
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19. Manipulating a Spline IK joint chain
09:36
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20. Creating and setting up animator friendly control objects
09:20
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21. The significance of groups in Maya
08:04
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22. Controlling an object's position attributes with Maya's Point Constraint tool
08:47
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23. Manipulating an object's rotation with the Orient Constraint tool
07:33
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24. Utilizing Maya's Parent Constraint tool
06:52
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25. Using Maya's Pole Vector Constraint to simulate knee and elbow movement
05:11
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26. Controlling rotation with another object's position using Maya's Aim Constraint tool
06:04
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27. Creating custom attributes and using Maya's Hypergraph and Connection Editor to link attributes
11:38
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28. Setting up and modifying Driven Key relationships
09:33
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29. Deforming meshes with Maya's Lattice Deformer
12:55
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30. Binding joints to objects
08:37
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31. Understanding what double transformations are and ways to avoid them
02:44
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32. Editing Smooth Skin influences with the Paint Weights tool and Component Editor
12:41
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33. Mirroring vertex influences for efficiency
06:26
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34. Learning the significance of Influence objects
10:51
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35. Rigid Binding meshes to joints
07:27
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36. Smoothing Rigid Bind deformations using Flexors
07:02
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37. Editing and copying Flexors
06:05
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38. Modifying rigid bound meshes while preserving vertex influences
04:11
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39. Working with Maya's Bind Pose node
06:10
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40. Using Maya's powerful Blend Shape Deformer to morph objects
13:21
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41. Discussing an object's deformation order / removing blend shapes
07:35
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42. Adding Blend Shapes in Maya
06:28
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43. Painting Blend Shape weights
06:41
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44. Exploring Maya's Cluster Deformer
11:33
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45. Automating follow-through effects using Maya's Jiggle Deformer
12:04
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46. Bonus: Setting up proximity meshes for bound objects
10:16
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47. Bonus: Using the Jiggle Deformer tool on characters
06:55
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48. Bonus: Driving an object's shape with another object using Maya's Wrap Deformer tool
03:29
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