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Lesson 17. Creating brake rotors using splines
In this lesson we will use multiple splines to build the brake rotor for the wheel.
Software used
3ds Max 2009 and up (required to open project files)
What you will learn
Learn production techniques to hard surface modeling, creative tips and tricks to building complex geometry, and a proven workflow to modeling detailed motorcycles and parts. Contains over 8 hours of self-paced training for artists using 3ds Max. Popular highlights include: Modeling from Blueprints; Hard Surface Modeling; Polygon Modeling Techniques; Spline-based Modeling Techniques; Understanding Metal-working Process; Motorcycle Parts Overview; Modeling Detail for Realism; Surface Tools; Creating Seam Detail; Creating Complex Shapes with Booleans; NURBS and Splines for Tubes and Wires; Creating Geometry from Existing Pieces; Adding Welds to Metal Pieces; Adding Bevels to Edges and Polygons; Modeling Different Types of Materials; Materials and Lighting; Texture Maps; Image-based Lighting; Reference Images; Tire Treads with Bump Maps; Setting up Hierarchies; Posing for Final Shots.
Partner
Tutor
Justin Marshall

53 Lessons

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