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Lesson 16. Finishing the base cape geometry
In this lesson we will finish shaping the character's cape.
Software used
ZBrush 3.1 and up, Subtool Master (free plugin)
What you will learn
Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility. Popular highlights include: Creating ZSphere Base Meshes; Adding ZSpheres Symmetrically; Making Adaptive Skins; Creating Custom Alphas; Stylized Sculpting; Character Proportions; Look and Appeal; Creating Hard-surface Models with Topology Tools; Modifying Subtools with Subtool Master; Prototyping Clothing and Accessories; Creating Clothing with the Topology Tools; Extracting Clothing from Existing Geometry; Using Subtool Master with Materials; Transforming ZSpheres; Sculpting Detail into Meshes; Sculpting Fine Detail with Alphas and Strokes; Selecting Geometry using Polygroups; Deleting Geometry; Creating Fitted Accessories with Topology Tools; Extracting Geometry from Existing Meshes; Appending Subtools; Subtool Master to Manipulate Subtools; Using Masks Creatively with Primitives; Converting Primitives to Polygon Meshes.
Partner
Tutor
Justin Marshall

32 Lessons

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