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Lesson 14. Refining the facial topology
In this lesson we will continue drawing out the new facial topology.
Software used
ZBrush 3.1 and up
What you will learn
Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration. Popular highlights include: Exaggerating Key Features; Working with Subtool Master; Posing Models with Transpose Master; Merging Subtools; Creating Clothing using Topology; Redrawing Facial Topology; Blocking Out Geometry with ZSpheres; Creating Adaptive Skins; Projecting Detail into Adaptive Skins; Extracting Geometry to Create Accessories; Creating Layered Compositions; Painting with Depth; Painting over Composition; Sculpting Facial Features; Changing ZSphere Resolution; Working from Reference Art; Building Teeth and Eyes from Primitives; Appending Subtools; Painting Hair; Baking and Merging Layers.
Partner
Tutor
Justin Marshall

40 Lessons

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