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Lesson 7. Moving the teeth and gums as part of an expression
In this lesson we will move portions of the mouth geometry to match the expression.
Software used
ZBrush 3.1 and up, Maya 2008 and up
What you will learn
Learn a production workflow to creating exaggerated facial expressions and blendshapes while maintaining appeal and clean topology using ZBrush and Maya. Contains over 2.5 hours of project-based training for artists creating facial expressions and blendshapes for use in Film and Games. Popular highlights include: Shaping Facial Features; Shaping with Move Brush; Utilizing 3D Layers; Creating Expression Libraries; Adding Normal Maps in Maya; Setting up Blendshapes in Maya; Key Framing Blendshapes; Creating In-betweens; Isolating Geometry with Masks; Manipulating Subtools with Polygroups; Exporting Geometry from ZBrush; Blending Shapes using Morph Targets; Sculpting Facial Expressions; Isolating Areas of Face; Moving the Teeth and Gums; Smoothing Geometry; Working with Subdivision Levels; Creating Phonemes; Creating Distinct Emotions.
Partner
Tutor
Justin Marshall