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Lesson 28. Appending and placing the spikes and collar as Subtools
In this lesson we will append the collar and spikes to the model.
Software used
ZBrush 3
What you will learn
Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists. Popular highlights include: Importing Base Geometry; Modifying ZBrush Primitives; Subdividing Meshes; Mesh Extraction; Sculpting with Brushes; Sculpting with Alphas; Sculpting with Strokes; Sculpting with Stencils; Additive and Subtractive Sculpting; Combining Multiple Meshes with Subtools; Creating Poses with Transpose Tool; Masking Techniques; Sculpting with 3D Layers; Custom Alphas; Sculpting at Progressively Higher Levels; Projection Master; Sculpting with Symmetry; Creating a Final Turntable.
Partner
Tutor
Justin Marshall

31 Lessons

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