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Lesson 31. Collapsing animation from the Track View-Curve Editor
In this lesson we will learn how to break an animation down into keyframes
Software used
3ds Max 2008 and up (project files require 3ds Max 2009)
What you will learn
Learn the fundamentals of animation and achieve greater results using a time-saving workflow to effectively using and learning the animation tools available in 3ds Max. Contains over 3 hours of project-based training for artists new to animation. Popular highlights include: Overview of Animation Tools in Max; Manipulating Animation with Curve Editor; Methods for Fine-tuning Animation; Ghosting Animation; Animating with Expressions; Wiring Parameters; Real-time Previewing; Cloning Key-frames; Exploring Dope Sheet; Path Animation; Layering Animation; Seamlessly Cycling Animation; Saving and Loading Animation; Trackbar Menu; Understanding Trajectories; Motion Mixer Overview; Creating Track Sets; Filtering F-curves; Scaling Keys in Time and Value; Breaking Continuity of Tangents for Weight; Animating with Link Constraint; Setting Default In and Out Tangents; Understanding the Time Configuration Dialog.
Partner
Tutor
Delano Athias

33 Lessons

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