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Lesson 6. Modeling the eye socket
In this lesson we will extrude in the loops for the eye socket and shape it around the eye.
Software used
Maya 2008 and up
What you will learn
Learn a production workflow to creating stylized female characters, working with art direction, and several time-saving techniques for modeling, UV layout, texturing, and material and shader setup. Contains over 6.5 hours of project-based training for artists learning the artistic processes of creating stylized females as seen in animated feature films. Popular highlights include: Proportion and Scale; Modeling from Reference; Understanding Art Direction; Finding Focal Points; Modeling Smooth Shapes; Various Smoothing Methods; Creating Useful Topology; Rerouting Edge Flow; Attaching Geometry; Modeling with Deformers; Adding Detail Strategically; Procedural Textures; Creating UV Layouts; Texturing with 3D Paint Tool; Painting Texture Guides; UV Snapshots; Creating Textures in Photoshop; Shader and Material Setup.
Partner
Tutor
Justin Marshall

41 Lessons

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