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Lesson 6. Using blend shapes to create variation
In this lesson we will use blendshapes to quickly create varying sizes of tents.
Software used
Maya 8 and up (2008 required for project files)
What you will learn
Learn a time-saving workflow to creating cartoon sets, look development for environments, and production techniques for modeling, UV layout, texturing, and shader assembly. Contains over 6 hours of project-based training and guides artists step-by-step through a proven approach to the modeling, texturing, and shading processes of creating stylized cartoon sets and environments as seen in animated feature films. Popular highlights include: Look Development; Asset Referencing Workflow; Texturing with UVs and Projection; Creating Stylized Models; Methods for Exaggerating Proportions; Organic Modeling Techniques; Hard Surface Modeling Techniques; Asset Preparation for Pipeline Setting; Adding Textural Detail Procedurally; Working with Multiple Geometry Types; Creative Use of UV Layout; Shader and Material Assembly; Building Models in Sections; Creating Foliage Cards; Nested Ramps; Working with Scale; Importing Vector Art; Placing Foliage with geometryPaint; Working with Proxies; Creating the Illusion of Detail; Blend Shapes to Create Variation; Adding Local Subdivisions to Terrain; Marking Geometry for Textures with 3D Paint.
Partner
Tutor
Justin Marshall

37 Lessons

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