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Lesson 37. Building procedural eyes
In this lesson we will create a realistic eyeball texture using procedural nodes in Maya.
Software used
Maya 8.5 and up
What you will learn
Learn a production workflow to UV layout and texture mapping and time-saving techniques to create realistic humans from reference. Contains over 6 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles for use in Film and Games. Popular highlights include: Resolution Considerations; Using UVLayout from Headus; UV Layout in Maya; UV Snapshot; Reference Images as Texture Base; Blending Multiple Images; Warping Textures to Fit UV Layout; Color Correcting Texture Sections; Blending Seams; Blending Between Multiple Maps; Texturing NURBS Surfaces; Adding Realism to Hair with Transparency Maps; Creating Procedural Eyes; Creating Eyelashes with Transparency; Troubleshooting UV Seams; Moving Details with Photoshop Tools Disclaimer: Some photographic reference contains nudity and is intended for mature audiences.
Partner
Tutor
Justin Marshall

40 Lessons

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