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Lesson 19. Blocking out the base of the foot
In this lesson we will begin building the foot geometry.
Software used
Maya 8.5 or higher
What you will learn
Learn organic modeling techniques and a production workflow to creating clean topology and establishing anatomical volume and muscle to create a realistic human from reference. Contains over 5 hours of project-based training for artists learning the technical and artistic processes of creating digital doubles. Popular highlights include: Polygon Modeling; Subdivisional Modeling; Anatomical Structure; Anatomy Concepts; Primitive Modeling; Blocking-in Form; Establishing Volume; Organizing Topology; Creating Edge Flow; Adding Muscle Definition; Evaluating Proportions; Modeling to Reference; Re-routing Edge Loops; Strategic Use of Edge Loops; Connecting Geometry.
Partner
Tutor
Justin Marshall

42 Lessons

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