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Lesson 5. Using Global Illumination and Final Gather together
In this lesson we will see the benefits of using global illumination and final gather simultaneously
Software used
Maya 2009 and up
What you will learn
Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps.
Partner
Tutor
Kyle Green