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Lesson 14. Filling out the interior and exterior trim
In this lesson we will fill out the geometry of the interior and add some trim around the door.
Software used
Maya 8 and up (2008 required for project files)
What you will learn
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films. Popular highlights include: Fitting to Characters; Combining Car Paint Shaders with Texture; Texturing with UVs and Projection; Creating Appeal; Exaggerated Proportions; Adding Detail Strategically; Adding Textural Detail Procedurally; Creating Useful Topology; Modeling for Animation; Smooth Mesh Preview; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; UV Layout; Shader and Material Assembly; HDRI Lighting Setup.
Partner
Tutor
Justin Marshall

42 Lessons

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