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Lesson 8. Detaching the hood
In this lesson we will extract geometry from the car to define the hood.
Software used
Maya 8 and up (2008 required for project files)
What you will learn
Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films. Popular highlights include: Fitting to Characters; Combining Car Paint Shaders with Texture; Texturing with UVs and Projection; Creating Appeal; Exaggerated Proportions; Adding Detail Strategically; Adding Textural Detail Procedurally; Creating Useful Topology; Modeling for Animation; Smooth Mesh Preview; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; UV Layout; Shader and Material Assembly; HDRI Lighting Setup.
Partner
Tutor
Justin Marshall

42 Lessons

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