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Lesson 2. Reference artwork / Blocking in the body
In this lesson we will combine NURBS geometry to create a base for the watchman's torso.
Software used
Maya 8 and up (2008 required for project files)
What you will learn
Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Popular highlights include: Look Development; Adding Appeal; Exaggerated Proportions; Adding Detail Strategically; Creating Useful Topology; Modeling for Animation; Simplifying Shapes; Working from Limited Reference; Troubleshooting Edge Flow; Working with Multiple Pieces; Working with Multiple Geometry Types; Creating the Illusion of Detail; UV Layout; Creating Stylized Textures; Generating Color Maps; Generating Bump Maps; Generating Specular Maps; Alternative Methods to Generating Textures; Shader and Material Setup.
Partner
Tutor
Justin Marshall

46 Lessons

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