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Lesson 12. Starting to model the sofa
In this lesson we will start the sofa by extruding geometry along a curve and shaping the cushions.
Software used
Maya 8.5 or higher
What you will learn
Learn a production workflow to interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists. Popular highlights include: Polygon to Subdivision Workflow; Methods for Creating Clean Geometry; Adding Edge Resolution; Insert Edge Loop Tool; Offset Edge Loop Tool; Bevel Tool; Bridge Tool; Extrude Tools; Optimizing Geometry for Lighting; Strategically Adding Details; Re-purposing Geometry; Making Resolution Decisions; Breaking Up Lines for Visual Aesthetics; Isolating Resolution; Hard-surface Modeling Techniques; Modeling with Deformers; Creative Practices with Paint Effects; Complex Scene Management.
Partner
Tutor
Justin Marshall

37 Lessons

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