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Lesson 3. Overview of tools that will be used in this project
In this lesson we will get an overview of some of the tools we'll be using for our interior models.
Software used
Maya 8.5 or higher
What you will learn
Learn a production workflow to interior set modeling that can be used for Film, Games, and Architectural Visualizations with 5 hours of project-based training. Great for intermediate artists. Popular highlights include: Polygon to Subdivision Workflow; Methods for Creating Clean Geometry; Adding Edge Resolution; Insert Edge Loop Tool; Offset Edge Loop Tool; Bevel Tool; Bridge Tool; Extrude Tools; Optimizing Geometry for Lighting; Strategically Adding Details; Re-purposing Geometry; Making Resolution Decisions; Breaking Up Lines for Visual Aesthetics; Isolating Resolution; Hard-surface Modeling Techniques; Modeling with Deformers; Creative Practices with Paint Effects; Complex Scene Management.
Partner
Tutor
Justin Marshall

37 Lessons

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