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Lesson 28. Connecting eye blend shapes to the base head
In this lesson we will learn how to add all our eye blendshapes to our head with our already created mouth blendshapes
Software used
Maya 6 or higher (Maya 7 to open project files)
What you will learn
Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification / Sculpt Geometry Tool.
Partner
Tutor
Delano Athias

40 Lessons

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