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Lesson 12. Setting up the character's tongue
In this lesson we will learn how to draw joints for our tongue, attach a spline IK to them, and create a blendshape to deform the shape.
Software used
Maya 6 or higher (Maya 7 to open project files)
What you will learn
Easily learn sophisticated facial rigging techniques in Maya that provide greater control, efficiency, and realism when animating with over 4.5 hours of project-based training. Perfect for intermediate artists using Maya. Popular highlights include: Creating Intuitive 3D Graphic User Interface; Blend Shapes for Mouth Expressions (Phonemes, Smiles, Frowns, Sneers); Blend Shapes for Eyes (Blink, Brow Raise, Squint); Blend Shapes for Subtleties and Details; Advanced Tongue Set Up with Spline IK and Blend Shapes; Changing Deformation Stack; Sophisticated Jaw Controls; Tuning Weights with Component Editor; Connection Editor; Cluster Setup; Camera Setup for User-Friendly Animation; Constraints; Smooth Binding; Soft Modification / Sculpt Geometry Tool.
Partner
Tutor
Delano Athias

40 Lessons

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