Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures. Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-Flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding.