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Lesson 18. Creating the gaster's control
In this lesson we will learn how to use orient and point constraints to control the gaster
Software used
Maya 8.5 and up
What you will learn
Learn an artist-friendly workflow to creature rigging and a solution-based approach to building controls for faster animation in Maya. Contains over 6 hours of project-based training for setup artists learning new methods of rigging multi-limbed creatures. Popular highlights include: Building Skeletons from Anatomy; Painting Weights for Rigid Deformations; Spring IK Solver; No-Flip IK; Innovative Broken Hierarchies; MEL Scripting for Rigging and Animation; Visual Limiter Controls; Sculpt Deformer; Blend Shapes; Character Sets; Smooth Binding.
Partner
Tutor
Delano Athias

42 Lessons

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